advent-of-code/aoc2020/src/day22.rs

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Rust
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use std::cmp::Ordering;
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use std::collections::hash_map::DefaultHasher;
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use std::collections::{HashSet, VecDeque};
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use std::fmt::Write;
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use std::hash::{Hash, Hasher};
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use anyhow::{Context, Result};
const INPUT: &str = include_str!("../input/day22.txt");
pub fn run() -> Result<String> {
let mut res = String::with_capacity(128);
writeln!(res, "part 1: {}", part1(INPUT)?)?;
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writeln!(res, "part 2: {}", part2(INPUT)?)?;
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Ok(res)
}
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fn play_game(mut deck_a: Deck, mut deck_b: Deck) -> Deck {
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while !(deck_a.0.is_empty() || deck_b.0.is_empty()) {
let card_a = deck_a.0.pop_front().unwrap();
let card_b = deck_b.0.pop_front().unwrap();
match card_a.cmp(&card_b) {
Ordering::Greater => {
deck_a.0.push_back(card_a);
deck_a.0.push_back(card_b);
}
Ordering::Less => {
deck_b.0.push_back(card_b);
deck_b.0.push_back(card_a);
}
Ordering::Equal => unreachable!(),
}
}
if deck_a.0.is_empty() {
deck_b
} else {
deck_a
}
}
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fn play_recursive_game(mut deck_a: Deck, mut deck_b: Deck) -> (Deck, bool) {
let mut seen: HashSet<u64> = HashSet::new();
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while !(deck_a.0.is_empty() || deck_b.0.is_empty()) {
// Before either player deals a card, if there was a previous round in this game that had
// exactly the same cards in the same order in the same players' decks, the game instantly
// ends in a win for player 1. Previous rounds from other games are not considered. (This
// prevents infinite games of Recursive Combat, which everyone agrees is a bad idea.)
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// we could use the score here, and it works on my input, but to be on the safe side let's
// just compute the hash manually (the goal is to avoid cloning entire Decks just to check
// their presence in the set)
let mut hasher = DefaultHasher::new();
deck_a.hash(&mut hasher);
deck_b.hash(&mut hasher);
let hash = hasher.finish();
if seen.contains(&hash) {
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return (deck_a, true);
} else {
seen.insert(hash);
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}
// Otherwise, this round's cards must be in a new configuration; the players begin the round
// by each drawing the top card of their deck as normal.
let card_a = deck_a.0.pop_front().unwrap();
let card_b = deck_b.0.pop_front().unwrap();
// true if first player won, false otherwise
let winner: bool;
if deck_a.0.len() >= card_a as usize && deck_b.0.len() >= card_b as usize {
// If both players have at least as many cards remaining in their deck as the value of
// the card they just drew, the winner of the round is determined by playing a new game
// of Recursive Combat (see below).
// To play a sub-game of Recursive Combat, each player creates a new deck by making a
// copy of the next cards in their deck (the quantity of cards copied is equal to the
// number on the card they drew to trigger the sub-game). During this sub-game, the game
// that triggered it is on hold and completely unaffected; no cards are removed from
// players' decks to form the sub-game. (For example, if player 1 drew the 3 card, their
// deck in the sub-game would be copies of the next three cards in their deck.)
let mut new_deck_a = deck_a.clone();
let mut new_deck_b = deck_b.clone();
new_deck_a.0.truncate(card_a as usize);
new_deck_b.0.truncate(card_b as usize);
let (_, deck_a_won) = play_recursive_game(new_deck_a, new_deck_b);
winner = deck_a_won;
} else {
// Otherwise, at least one player must not have enough cards left in their deck to
// recurse; the winner of the round is the player with the higher-value card.
match card_a.cmp(&card_b) {
Ordering::Greater => winner = true,
Ordering::Less => winner = false,
Ordering::Equal => unreachable!(),
}
}
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if winner {
deck_a.0.push_back(card_a);
deck_a.0.push_back(card_b);
} else {
deck_b.0.push_back(card_b);
deck_b.0.push_back(card_a);
}
}
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if deck_a.0.is_empty() {
(deck_b, false)
} else {
(deck_a, true)
}
}
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fn deck_score(deck: &Deck) -> u64 {
deck.0
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.iter()
.rev()
.enumerate()
.map(|(i, card)| card * (i as u64 + 1))
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.sum()
}
fn part1(input: &str) -> Result<u64> {
let mut decks = input.split("\n\n");
let deck_a: Deck = decks.next().context("couldn't get first deck")?.parse()?;
let deck_b: Deck = decks.next().context("couldn't get second deck")?.parse()?;
let winning_deck = play_game(deck_a, deck_b);
Ok(deck_score(&winning_deck))
}
fn part2(input: &str) -> Result<u64> {
let mut decks = input.split("\n\n");
let deck_a: Deck = decks.next().context("couldn't get first deck")?.parse()?;
let deck_b: Deck = decks.next().context("couldn't get second deck")?.parse()?;
let (winning_deck, _) = play_recursive_game(deck_a, deck_b);
Ok(deck_score(&winning_deck))
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}
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#[derive(Debug, Clone, Hash, PartialEq, Eq)]
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struct Deck(VecDeque<u64>);
impl Deck {}
impl std::str::FromStr for Deck {
type Err = anyhow::Error;
fn from_str(s: &str) -> Result<Self> {
let mut lines = s.lines();
// `Player N:`
lines.next().context("couldn't skip first line")?;
let deck = lines
.map(|line| line.parse().map_err(anyhow::Error::new))
.collect::<Result<_>>()?;
Ok(Self(deck))
}
}
#[cfg(test)]
mod tests {
use super::*;
const PROVIDED: &str = include_str!("../input/day22_provided.txt");
#[test]
fn part1_provided() {
assert_eq!(part1(PROVIDED).unwrap(), 306);
}
#[test]
fn part1_real() {
assert_eq!(part1(INPUT).unwrap(), 30780);
}
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#[test]
fn part2_provided() {
assert_eq!(part2(PROVIDED).unwrap(), 291);
}
#[test]
#[ignore]
fn part2_real() {
assert_eq!(part2(INPUT).unwrap(), 36621);
}
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}