2020: day20: refacto before part 2

This commit is contained in:
Antoine Martin 2020-12-30 22:11:19 +01:00
parent 44c2536b72
commit 0fbb57f14c

View file

@ -18,24 +18,7 @@ fn part1(input: &str) -> Result<u64> {
Ok(tiles Ok(tiles
.iter() .iter()
.filter_map(|tile| { .filter_map(|tile| {
let mut count = 0; let count = tile.neighbours(&tiles).len();
for other in &tiles {
if tile == other {
continue;
}
count += tile
.edges
.iter()
.filter(|e| other.edges.contains(e))
.count();
count += tile
.reversed_edges
.iter()
.filter(|e| other.edges.contains(e))
.count();
}
// corners have 2 edges in common // corners have 2 edges in common
if count == 2 { if count == 2 {
@ -47,11 +30,182 @@ fn part1(input: &str) -> Result<u64> {
.product()) .product())
} }
#[derive(Debug)] #[derive(Debug, Clone, Copy)]
enum Rotation {
R90,
R180,
R270,
}
/// Represents a transformation of a tile or image.
///
/// Note: we don't need a horizontal and a vertical flip, these result in the same output as a 180
/// degree rotation when combined, so only one is necessary
#[derive(Debug, Clone, Copy)]
struct Transform {
flip: bool,
rotation: Option<Rotation>,
}
impl Transform {
fn new(flip: bool, rotation: Option<Rotation>) -> Self {
Self { flip, rotation }
}
fn all() -> Vec<Transform> {
vec![
Transform::new(false, None),
Transform::new(false, Some(Rotation::R90)),
Transform::new(false, Some(Rotation::R180)),
Transform::new(false, Some(Rotation::R270)),
Transform::new(true, None),
Transform::new(true, Some(Rotation::R90)),
Transform::new(true, Some(Rotation::R180)),
Transform::new(true, Some(Rotation::R270)),
]
}
}
impl Default for Transform {
fn default() -> Self {
Self {
flip: false,
rotation: None,
}
}
}
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
enum Position {
Down,
Left,
Right,
Up,
}
impl Position {
fn opposite(&self) -> Self {
match self {
Self::Down => Self::Up,
Self::Left => Self::Right,
Self::Right => Self::Left,
Self::Up => Self::Down,
}
}
fn ordered() -> [Self; 4] {
[Self::Down, Self::Left, Self::Right, Self::Up]
}
}
const TILE_WIDTH: usize = 10;
const TILE_HEIGHT: usize = 10;
#[derive(Debug, Clone)]
struct Tile { struct Tile {
id: u64, id: u64,
edges: [Vec<bool>; 4], cells: [[bool; TILE_WIDTH]; TILE_HEIGHT],
reversed_edges: [Vec<bool>; 4], transform: Transform,
}
type Borders = [Vec<bool>; 4];
impl Tile {
fn with_transform(&self, transform: Transform) -> Self {
let mut res = self.clone();
res.transform = transform;
res
}
/// Returns the tile's 4 borders, according to its current transformation.
///
/// See [`Self::borders_with_transform()`] for more details
fn borders(&self) -> Borders {
self.borders_with_transform(self.transform)
}
/// Returns the tile's 4 borders, according to the provided transformation.
///
/// Each border is associated with its position on the tile
fn borders_with_transform(&self, transform: Transform) -> Borders {
let mut up = Vec::new();
let mut down = Vec::new();
for k in 0..TILE_WIDTH {
up.push(self.get_with_transform(0, k, transform));
down.push(self.get_with_transform(TILE_HEIGHT - 1, k, transform));
}
let mut left = Vec::new();
let mut right = Vec::new();
for k in 0..TILE_HEIGHT {
left.push(self.get_with_transform(k, 0, transform));
right.push(self.get_with_transform(k, TILE_WIDTH - 1, transform));
}
// NOTE: the ordering is important, must use the enum's integer representations as indices
[down, left, right, up]
}
/// Returns the pixel at indices (i, j) in the tile.
///
/// Uses the tile's current `self.transform`.
fn get(&self, i: usize, j: usize) -> bool {
self.get_with_transform(i, j, self.transform)
}
/// Returns the pixel at indices (i, j) in the tile, using the provided transform.
fn get_with_transform(&self, mut i: usize, mut j: usize, transform: Transform) -> bool {
if let Some(rotation) = transform.rotation {
match rotation {
Rotation::R90 => {
let prev_i = i;
i = j;
j = (TILE_WIDTH - 1) - prev_i;
}
Rotation::R180 => {
i = (TILE_HEIGHT - 1) - i;
j = (TILE_WIDTH - 1) - j;
}
Rotation::R270 => {
let prev_j = j;
j = i;
i = (TILE_HEIGHT - 1) - prev_j;
}
}
}
if transform.flip {
i = (TILE_HEIGHT - 1) - i;
}
self.cells[i][j]
}
/// Returns a list of neighbour tiles, along with the offset where they'd fit compared to the
/// current tile (depending on which borders match)
fn neighbours(&self, tiles: &[Tile]) -> Vec<(Position, Tile)> {
let borders = &self.borders();
tiles
.iter()
.filter(|other| *other != self)
.flat_map(|other| {
Transform::all().into_iter().filter_map(move |transform| {
let other_borders = other.borders_with_transform(transform);
for (bord, pos) in other_borders.iter().zip(Position::ordered().iter()) {
let opposite = pos.opposite();
if bord == &borders[opposite as usize] {
return Some((opposite, other.with_transform(transform)));
}
}
None
})
})
.collect()
}
} }
impl std::cmp::PartialEq for Tile { impl std::cmp::PartialEq for Tile {
@ -64,8 +218,6 @@ impl std::str::FromStr for Tile {
type Err = anyhow::Error; type Err = anyhow::Error;
fn from_str(s: &str) -> Result<Self> { fn from_str(s: &str) -> Result<Self> {
const LINE_LENGTH: usize = 10;
let mut lines = s.lines(); let mut lines = s.lines();
let title = lines.next().context("couldn't find line with tile ID")?; let title = lines.next().context("couldn't find line with tile ID")?;
@ -73,7 +225,7 @@ impl std::str::FromStr for Tile {
let colon = title.find(':').unwrap(); let colon = title.find(':').unwrap();
let id = title[(space + 1)..colon].parse()?; let id = title[(space + 1)..colon].parse()?;
let mut edges = [vec![], vec![], vec![], vec![]]; let mut cells = [[false; TILE_WIDTH]; TILE_HEIGHT];
lines lines
.enumerate() .enumerate()
@ -85,18 +237,7 @@ impl std::str::FromStr for Tile {
_ => return Err(anyhow!("unknown char `{}` while parsing tile", c)), _ => return Err(anyhow!("unknown char `{}` while parsing tile", c)),
}; };
if i == 0 { cells[i][j] = c;
edges[0].push(c);
}
if j == 0 {
edges[1].push(c);
}
if i == (LINE_LENGTH - 1) {
edges[2].push(c);
}
if j == (LINE_LENGTH - 1) {
edges[3].push(c);
}
Ok(()) Ok(())
})?; })?;
@ -104,15 +245,10 @@ impl std::str::FromStr for Tile {
Ok(()) Ok(())
})?; })?;
let mut reversed_edges = [vec![], vec![], vec![], vec![]];
for (i, edge) in edges.iter().enumerate() {
reversed_edges[i] = edge.iter().copied().rev().collect();
}
Ok(Tile { Ok(Tile {
id, id,
edges, cells,
reversed_edges, transform: Transform::default(),
}) })
} }
} }