2020: day22: part 2

This commit is contained in:
Antoine Martin 2020-12-22 14:35:21 +01:00
parent fe1f56bd7d
commit 17bf26ea14

View file

@ -1,5 +1,5 @@
use std::cmp::Ordering; use std::cmp::Ordering;
use std::collections::VecDeque; use std::collections::{HashSet, VecDeque};
use std::fmt::Write; use std::fmt::Write;
use anyhow::{Context, Result}; use anyhow::{Context, Result};
@ -10,11 +10,12 @@ pub fn run() -> Result<String> {
let mut res = String::with_capacity(128); let mut res = String::with_capacity(128);
writeln!(res, "part 1: {}", part1(INPUT)?)?; writeln!(res, "part 1: {}", part1(INPUT)?)?;
writeln!(res, "part 2: {}", part2(INPUT)?)?;
Ok(res) Ok(res)
} }
fn play_game<'a>(deck_a: &'a mut Deck, deck_b: &'a mut Deck) -> &'a Deck { fn play_game(mut deck_a: Deck, mut deck_b: Deck) -> Deck {
while !(deck_a.0.is_empty() || deck_b.0.is_empty()) { while !(deck_a.0.is_empty() || deck_b.0.is_empty()) {
let card_a = deck_a.0.pop_front().unwrap(); let card_a = deck_a.0.pop_front().unwrap();
let card_b = deck_b.0.pop_front().unwrap(); let card_b = deck_b.0.pop_front().unwrap();
@ -39,23 +40,104 @@ fn play_game<'a>(deck_a: &'a mut Deck, deck_b: &'a mut Deck) -> &'a Deck {
} }
} }
fn part1(input: &str) -> Result<u64> { fn play_recursive_game(mut deck_a: Deck, mut deck_b: Deck) -> (Deck, bool) {
let mut decks = input.split("\n\n"); let mut seen: HashSet<(Deck, Deck)> = HashSet::new();
let mut deck_a: Deck = decks.next().context("couldn't get first deck")?.parse()?; while !(deck_a.0.is_empty() || deck_b.0.is_empty()) {
let mut deck_b: Deck = decks.next().context("couldn't get second deck")?.parse()?; // Before either player deals a card, if there was a previous round in this game that had
// exactly the same cards in the same order in the same players' decks, the game instantly
// ends in a win for player 1. Previous rounds from other games are not considered. (This
// prevents infinite games of Recursive Combat, which everyone agrees is a bad idea.)
if seen.contains(&(deck_a.clone(), deck_b.clone())) {
return (deck_a, true);
} else {
seen.insert((deck_a.clone(), deck_b.clone()));
}
let winning_deck = play_game(&mut deck_a, &mut deck_b); // Otherwise, this round's cards must be in a new configuration; the players begin the round
// by each drawing the top card of their deck as normal.
let card_a = deck_a.0.pop_front().unwrap();
let card_b = deck_b.0.pop_front().unwrap();
Ok(winning_deck // true if first player won, false otherwise
.0 let winner: bool;
if deck_a.0.len() >= card_a as usize && deck_b.0.len() >= card_b as usize {
// If both players have at least as many cards remaining in their deck as the value of
// the card they just drew, the winner of the round is determined by playing a new game
// of Recursive Combat (see below).
// To play a sub-game of Recursive Combat, each player creates a new deck by making a
// copy of the next cards in their deck (the quantity of cards copied is equal to the
// number on the card they drew to trigger the sub-game). During this sub-game, the game
// that triggered it is on hold and completely unaffected; no cards are removed from
// players' decks to form the sub-game. (For example, if player 1 drew the 3 card, their
// deck in the sub-game would be copies of the next three cards in their deck.)
let mut new_deck_a = deck_a.clone();
let mut new_deck_b = deck_b.clone();
new_deck_a.0.truncate(card_a as usize);
new_deck_b.0.truncate(card_b as usize);
let (_, deck_a_won) = play_recursive_game(new_deck_a, new_deck_b);
winner = deck_a_won;
} else {
// Otherwise, at least one player must not have enough cards left in their deck to
// recurse; the winner of the round is the player with the higher-value card.
match card_a.cmp(&card_b) {
Ordering::Greater => winner = true,
Ordering::Less => winner = false,
Ordering::Equal => unreachable!(),
}
}
if winner {
deck_a.0.push_back(card_a);
deck_a.0.push_back(card_b);
} else {
deck_b.0.push_back(card_b);
deck_b.0.push_back(card_a);
}
}
if deck_a.0.is_empty() {
(deck_b, false)
} else {
(deck_a, true)
}
}
fn deck_score(deck: &Deck) -> u64 {
deck.0
.iter() .iter()
.rev() .rev()
.enumerate() .enumerate()
.map(|(i, card)| card * (i as u64 + 1)) .map(|(i, card)| card * (i as u64 + 1))
.sum()) .sum()
} }
fn part1(input: &str) -> Result<u64> {
let mut decks = input.split("\n\n");
let deck_a: Deck = decks.next().context("couldn't get first deck")?.parse()?;
let deck_b: Deck = decks.next().context("couldn't get second deck")?.parse()?;
let winning_deck = play_game(deck_a, deck_b);
Ok(deck_score(&winning_deck))
}
fn part2(input: &str) -> Result<u64> {
let mut decks = input.split("\n\n");
let deck_a: Deck = decks.next().context("couldn't get first deck")?.parse()?;
let deck_b: Deck = decks.next().context("couldn't get second deck")?.parse()?;
let (winning_deck, _) = play_recursive_game(deck_a, deck_b);
Ok(deck_score(&winning_deck))
}
#[derive(Debug, Clone, Hash, PartialEq, Eq)]
struct Deck(VecDeque<u64>); struct Deck(VecDeque<u64>);
impl Deck {} impl Deck {}
@ -92,4 +174,15 @@ mod tests {
fn part1_real() { fn part1_real() {
assert_eq!(part1(INPUT).unwrap(), 30780); assert_eq!(part1(INPUT).unwrap(), 30780);
} }
#[test]
fn part2_provided() {
assert_eq!(part2(PROVIDED).unwrap(), 291);
}
#[test]
#[ignore]
fn part2_real() {
assert_eq!(part2(INPUT).unwrap(), 36621);
}
} }