Add support the bounded star operator [*i..j].
* src/ltlast/bunop.hh, src/ltlast/bunop.cc: New files for bounded unary operators. * src/ltlast/Makefile.am, src/ltlast/allnodes.hh: Add them. * src/ltlast/predecl.hh (bunop): Declare. * src/ltlast/unop.hh, src/ltlast/unop.cc (Star): Remove declaration of Star and associated code. * src/ltlast/visitor.hh: Add visit(bunop* node) methods. * src/ltlparse/ltlparse.yy, src/ltlparse/ltlscan.ll: Add parse rules for LTL. This required passing the parse_error list to the lexer, so it can report scanning errors when it reads a number that does not fit in an unsigned int. * src/ltlparse/parsedecl.hh (YY_DECL): Take error_list as third argument. * src/ltltest/consterm.test, src/ltltest/tostring.test, src/ltltest/equals.test, src/tgbatest/ltl2tgba.test: More tests. * src/ltlvisit/basicreduce.cc, src/ltlvisit/clone.cc, src/ltlvisit/clone.hh, src/ltlvisit/consterm.cc, src/ltlvisit/dotty.cc, src/ltlvisit/mark.cc, src/ltlvisit/nenoform.cc, src/ltlvisit/postfix.cc, src/ltlvisit/postfix.hh, src/ltlvisit/reduce.cc, src/ltlvisit/syntimpl.cc, src/ltlvisit/tostring.cc, src/ltlvisit/tunabbrev.cc, src/tgba/formula2bdd.cc, src/tgbaalgos/eltl2tgba_lacim.cc, src/tgbaalgos/ltl2taa.cc, src/tgbaalgos/ltl2tgba_lacim.cc: Adjust syntax to use "bunop::Star" instead of "unop::Star". * src/tgbaalgos/ltl2tgba_fm.cc: Likewise, but also adjust the code to handle the bounds of the operator.
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33 changed files with 678 additions and 115 deletions
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@ -99,8 +99,6 @@ namespace spot
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return "G";
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case Finish:
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return "Finish";
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case Star:
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return "Star";
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case Closure:
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return "Closure";
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case NegClosure:
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@ -120,26 +118,14 @@ namespace spot
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// Some trivial simplifications.
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switch (op)
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{
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// We have (0*) == ([*0])
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// ([*0]*) == ([*0])
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case Star:
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if (child == constant::false_instance()
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|| child == constant::empty_word_instance())
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return constant::empty_word_instance();
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// -- fall thru --
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case F:
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case G:
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{
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// F, G, * are idempotent.
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// F and G are idempotent.
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unop* u = dynamic_cast<unop*>(child);
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if (u && u->op() == op)
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return u;
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if (op == Star)
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break;
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// F(0) = G(0) = 0
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// F(1) = G(1) = 1
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if (child == constant::false_instance()
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