game: fix handling of useless SCCs

This is a bug I introduced while merging Philipp's patch.

* spot/misc/game.cc (parity_game::solve): Set the strategy for player
0 in useless SCCs.
(parity_game::fix_scc): Do not use sub_game_ to detect edges exiting
the SCC.
* tests/python/game.py: New file.
* tests/Makefile.am: Add it.
This commit is contained in:
Alexandre Duret-Lutz 2020-09-24 12:18:14 +02:00
parent 2f819e5034
commit 392c1a0ec3
3 changed files with 77 additions and 13 deletions

View file

@ -159,8 +159,6 @@ namespace spot
bool solve(const twa_graph_ptr &arena)
{
ensure_parity_game(arena, "solve_parity_game()");
// todo check if reordering states according to scc is worth it
set_up(arena);
// Start recursive zielonka in a bottom-up fashion on each scc
@ -171,7 +169,17 @@ namespace spot
if (!info_->is_useful_scc(c_scc_idx_))
{
for (unsigned v: c_states())
w_.set(v, false);
{
w_.set(v, false);
// The strategy for player 0 is to take the first
// available edge.
if ((*owner_ptr_)[v] == false)
for (const auto &e : arena_->out(v))
{
s_[v] = arena_->edge_number(e);
break;
}
}
continue;
}
// Convert transitions leaving edges to self-loops
@ -195,14 +203,6 @@ namespace spot
// All done -> restore graph, i.e. undo self-looping
restore();
if (!std::all_of(w_.has_winner_.cbegin(), w_.has_winner_.cend(),
[](bool b)
{ return b; }))
{
for (unsigned n = 0; n < w_.has_winner_.size(); ++n)
std::cerr << "hw[" << n << "]=" << w_.has_winner_[n] << '\n';
}
assert(std::all_of(w_.has_winner_.cbegin(), w_.has_winner_.cend(),
[](bool b)
{ return b; }));
@ -234,7 +234,7 @@ namespace spot
void set_up(const twa_graph_ptr &arena)
{
owner_ptr_ = arena->get_named_prop<std::vector<bool>>("state-player");
owner_ptr_ = ensure_parity_game(arena, "solve_parity_game()");
arena_ = arena;
unsigned n_states = arena_->num_states();
// Resize data structures
@ -333,7 +333,7 @@ namespace spot
{
// The outgoing edges are taken finitely often
// -> disregard parity
if (subgame_[e.dst] != unseen_mark)
if (info_->scc_of(e.dst) != c_scc_idx_)
{
// Edge leaving the scc
change_stash_.emplace_back(arena_->edge_number(e),