Introduce a destroy() method on states, and use it instead of delete.
Right now, destroy() just executes "delete this". But in a later version, we will rewrite tgba_explicit so that it does not allocate new states (and the destroy() method for explicit state will do nothing). * src/tgba/state.hh (state::destroy): New method, to replace state::~state() in the future. (shared_state_deleter): New function. * src/evtgba/product.cc, src/evtgbaalgos/reachiter.cc, src/evtgbaalgos/save.cc, src/evtgbaalgos/tgba2evtgba.cc, src/tgba/tgba.cc, src/tgba/tgbaproduct.cc, src/tgba/tgbareduc.cc, src/tgba/tgbasafracomplement.cc, src/tgba/tgbasgba.cc, src/tgba/tgbatba.cc, src/tgba/tgbaunion.cc, src/tgba/wdbacomp.cc, src/tgbaalgos/cutscc.cc, src/tgbaalgos/emptiness.cc, src/tgbaalgos/gtec/ce.cc, src/tgbaalgos/gtec/explscc.cc, src/tgbaalgos/gtec/gtec.cc, src/tgbaalgos/gtec/nsheap.cc, src/tgbaalgos/gv04.cc, src/tgbaalgos/magic.cc, src/tgbaalgos/minimize.cc, src/tgbaalgos/ndfs_result.hxx, src/tgbaalgos/neverclaim.cc, src/tgbaalgos/powerset.hh, src/tgbaalgos/reachiter.cc, src/tgbaalgos/reducerun.cc, src/tgbaalgos/reductgba_sim.cc, src/tgbaalgos/reductgba_sim_del.cc, src/tgbaalgos/replayrun.cc, src/tgbaalgos/safety.cc, src/tgbaalgos/save.cc, src/tgbaalgos/scc.cc, src/tgbaalgos/se05.cc, src/tgbaalgos/tau03.cc, src/tgbaalgos/tau03opt.cc: Adjust to call "s->destroy()" instead of "delete s". * src/saba/sabacomplementtgba.cc, src/tgba/tgbakvcomplement.cc: Pass shared_state_deleter to the shared_ptr constructor, so that it calls destroy() instead of delete.
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39 changed files with 259 additions and 167 deletions
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@ -1,4 +1,4 @@
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// Copyright (C) 2009 Laboratoire de Recherche et Développement
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// Copyright (C) 2009, 2011 Laboratoire de Recherche et Développement
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// de l'Epita (LRDE).
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// Copyright (C) 2003, 2004 Laboratoire d'Informatique de Paris 6
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// (LIP6), département Systèmes Répartis Coopératifs (SRC), Université
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@ -74,6 +74,27 @@ namespace spot
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/// Duplicate a state.
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virtual state* clone() const = 0;
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/// \brief Release a state.
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///
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/// Methods from the tgba or tgba_succ_iterator always return a
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/// new state that you should deallocate with this function.
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/// Before Spot 0.7, you had to "delete" your state directly.
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/// Starting with Spot 0.7, you update your code to this function
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/// instead (which simply calls "delete"). In a future version,
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/// some subclasses will redefine destroy() to allow better memory
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/// management (e.g. no memory allocation for explicit automata).
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virtual void destroy() const
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{
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delete this;
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}
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// FIXME: Make the destructor protected after Spot 0.7.
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//protected:
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/// \brief Destructor.
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///
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/// \deprecated Client code should now call
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/// <code>s->destroy();</code> instead of <code>delete s;</code>.
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virtual ~state()
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{
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}
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@ -156,6 +177,8 @@ namespace spot
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typedef boost::shared_ptr<const state> shared_state;
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inline void shared_state_deleter(state* s) { s->destroy(); }
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/// \brief Strict Weak Ordering for \c shared_state
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/// (shared_ptr<const state*>).
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/// \ingroup tgba_essentials
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