Introduce a destroy() method on states, and use it instead of delete.

Right now, destroy() just executes "delete this".  But in a later
version, we will rewrite tgba_explicit so that it does not
allocate new states (and the destroy() method for explicit state
will do nothing).

* src/tgba/state.hh (state::destroy): New method, to replace
state::~state() in the future.
(shared_state_deleter): New function.
* src/evtgba/product.cc, src/evtgbaalgos/reachiter.cc,
src/evtgbaalgos/save.cc, src/evtgbaalgos/tgba2evtgba.cc,
src/tgba/tgba.cc, src/tgba/tgbaproduct.cc, src/tgba/tgbareduc.cc,
src/tgba/tgbasafracomplement.cc, src/tgba/tgbasgba.cc,
src/tgba/tgbatba.cc, src/tgba/tgbaunion.cc, src/tgba/wdbacomp.cc,
src/tgbaalgos/cutscc.cc, src/tgbaalgos/emptiness.cc,
src/tgbaalgos/gtec/ce.cc, src/tgbaalgos/gtec/explscc.cc,
src/tgbaalgos/gtec/gtec.cc, src/tgbaalgos/gtec/nsheap.cc,
src/tgbaalgos/gv04.cc, src/tgbaalgos/magic.cc,
src/tgbaalgos/minimize.cc, src/tgbaalgos/ndfs_result.hxx,
src/tgbaalgos/neverclaim.cc, src/tgbaalgos/powerset.hh,
src/tgbaalgos/reachiter.cc, src/tgbaalgos/reducerun.cc,
src/tgbaalgos/reductgba_sim.cc,
src/tgbaalgos/reductgba_sim_del.cc, src/tgbaalgos/replayrun.cc,
src/tgbaalgos/safety.cc, src/tgbaalgos/save.cc,
src/tgbaalgos/scc.cc, src/tgbaalgos/se05.cc,
src/tgbaalgos/tau03.cc, src/tgbaalgos/tau03opt.cc: Adjust to call
"s->destroy()" instead of "delete s".
* src/saba/sabacomplementtgba.cc, src/tgba/tgbakvcomplement.cc:
Pass shared_state_deleter to the shared_ptr constructor, so that
it calls destroy() instead of delete.
This commit is contained in:
Alexandre Duret-Lutz 2011-01-25 18:56:42 +01:00
parent 60930d7a12
commit 574a228583
39 changed files with 259 additions and 167 deletions

View file

@ -1,3 +1,5 @@
// Copyright (C) 2011 Laboratoire de Recherche et Developpement de
// l'Epita (LRDE).
// Copyright (C) 2004, 2005 Laboratoire d'Informatique de Paris 6 (LIP6),
// département Systèmes Répartis Coopératifs (SRC), Université Pierre
// et Marie Curie.
@ -251,7 +253,7 @@ namespace spot
if (c_prime.is_white())
{
trace << " It is white, pop it" << std::endl;
delete s_prime;
s_prime->destroy();
}
else if ((c_prime.get_acc() & acu) != acu)
{
@ -328,7 +330,7 @@ namespace spot
// Advance the iterator before deleting the "key" pointer.
const state* ptr = s->first;
++s;
delete ptr;
ptr->destroy();
}
}
@ -339,7 +341,7 @@ namespace spot
return color_ref(0, 0);
if (s!=it->first)
{
delete s;
s->destroy();
s = it->first;
}
return color_ref(&(it->second.first), &(it->second.second));