Introduce new ways to split an automaton
The explicit way of splitting suffers if there are too many input APs, two new ways of splitting are introduced as well as a heuristic to chose between them. * NEWS: update * spot/twaalgos/synthesis.cc, spot/twaalgos/synthesis.hh: New fonctions * bin/ltlsynt.cc: Add corresponding option * tests/core/gamehoa.test, tests/core/ltlsynt.test, tests/python/_partitioned_relabel.ipynb, tests/python/_synthesis.ipynb, tests/python/game.py, tests/python/split.py, tests/python/synthesis.py: Adjusting and adding test
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@ -21,11 +21,13 @@
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set -x
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ltlsynt --ins=a,c --outs=b -f 'GF(a <-> XXXc) <-> GFb' --print-game-hoa >out
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ltlsynt --ins=a,c --outs=b -f 'GF(a <-> XXXc) <-> GFb' --print-game-hoa \
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--splittype=expl >out
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grep spot-state-player: out
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autfilt out >out2
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diff out out2
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ltlsynt --ins=a,c --outs=b -f 'GF(a <-> XXXc) <-> GFb' --print-game-hoa=l >out3
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ltlsynt --ins=a,c --outs=b -f 'GF(a <-> XXXc) <-> GFb' --print-game-hoa=l \
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--splittype=expl >out3
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test 1 = `wc -l < out3`
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cmp out out3 && exit 1
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autfilt out3 >out2
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