ltlsynt: don't solve games when we want to display them

* bin/ltlsynt.cc: here
This commit is contained in:
Florian Renkin 2022-04-12 11:21:14 +02:00
parent 55aac8e107
commit 62725fb507

View file

@ -426,6 +426,8 @@ namespace
&& "Env needs first turn");
}
print_game(arena);
if (want_game)
continue;
if (!spot::solve_game(arena, *gi))
{
std::cout << "UNREALIZABLE" << std::endl;