notebooks: correction of typos
* tests/python/_partitioned_relabel.ipynb, tests/python/_product_weak.ipynb, tests/python/acc_cond.ipynb, tests/python/aliases.ipynb, tests/python/automata.ipynb, tests/python/cav22-figs.ipynb, tests/python/contains.ipynb, tests/python/decompose.ipynb, tests/python/formulas.ipynb, tests/python/games.ipynb, tests/python/highlighting.ipynb, tests/python/ltsmin-dve.ipynb, tests/python/parity.ipynb, tests/python/product.ipynb, tests/python/satmin.ipynb, tests/python/stutter-inv.ipynb, tests/python/synthesis.ipynb, tests/python/twagraph-internals.ipynb, tests/python/word.ipynb, tests/python/zlktree.ipynb: here
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@ -228,7 +228,7 @@
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"metadata": {},
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"source": [
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"The `set_state_players()` function takes a list of owner for each of the states in the automaton. In the output,\n",
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"states from player 0 use circles, ellispes, or rectangle with rounded corners (mnemonic: 0 is round) while states from player 1 have a losanse shape (1 has only straight lines). \n",
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"states from player 0 use circles, ellipses, or rectangle with rounded corners (mnemonic: 0 is round) while states from player 1 have a losanse shape (1 has only straight lines). \n",
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"\n",
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"\n",
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"State ownership can also be manipulated by the following functions:"
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@ -914,7 +914,7 @@
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"cell_type": "markdown",
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"metadata": {},
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"source": [
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"In the graphical output, player 0 is represented by circles (or ellipses or rounded rectangles depending on the situations), while player 1's states are diamond shaped. In the case of `ltlsynt`, player 0 plays the role of the environment, and player 1 plays the role of the controler.\n",
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"In the graphical output, player 0 is represented by circles (or ellipses or rounded rectangles depending on the situations), while player 1's states are diamond shaped. In the case of `ltlsynt`, player 0 plays the role of the environment, and player 1 plays the role of the controller.\n",
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"\n",
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"In the HOA output, a header `spot-state-player` (or `spot.state-player` in HOA 1.1) lists the owner of each state."
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]
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@ -1670,7 +1670,7 @@
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"\n",
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"The parity game solver now supports \"local\" and global solutions.\n",
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"\n",
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"- \"Local\" solutions are the ones computed so far. A strategy is only computed for the part of the automaton that is rachable from the initial state\n",
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"- \"Local\" solutions are the ones computed so far. A strategy is only computed for the part of the automaton that is reachable from the initial state\n",
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"- Global solutions can now be obtained by setting the argument \"solve_globally\" to true. In this case a strategy will be computed even for states not reachable in the original automaton.\n"
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]
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},
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