synthesis: fix suboptimal colorization after LAR
* spot/twaalgos/synthesis.cc (ltl_to_game): In LAR and LAR_OLD mode, for max odd and colorize the game after the split, not before. The previous code used to colorize twice, and could waste up to 4 colors in the process. * tests/core/ltlsynt.test, tests/python/_mealy.ipynb, tests/python/games.ipynb, tests/python/synthesis.ipynb, tests/python/synthesis.py: Adjust all test cases to reflect the fact that the game uses fewer colors.
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6 changed files with 1820 additions and 1806 deletions
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@ -59,11 +59,11 @@ parity 13;
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1 1 1 6,3;
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parity 5;
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1 1 0 4,5 "INIT";
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5 4 1 1,1;
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4 5 1 0,1;
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5 2 1 1,1;
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4 3 1 0,1;
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0 1 0 2,3;
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3 5 1 1;
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2 3 1 0,0;
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3 3 1 1;
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2 1 1 0,0;
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EOF
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: > out
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@ -230,10 +230,10 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 2 states and 3 colors
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LAR construction done in X seconds
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DPA has 4 states, 3 colors
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DPA has 4 states, 1 colors
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split inputs and outputs done in X seconds
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automaton has 12 states
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solving game with acceptance: parity max odd 5
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solving game with acceptance: parity max odd 3
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game solved in X seconds
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EOF
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ltlsynt -f "G(Fi0 && Fi1 && Fi2) -> G(i1 <-> o0)" --outs="o0" --algo=lar \
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@ -569,10 +569,10 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 1 states and 1 colors
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LAR construction done in X seconds
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DPA has 1 states, 2 colors
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DPA has 1 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 2 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: Streett 1
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game solved in X seconds
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EOF
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ltlsynt -f '(GFa <-> GFb) && (Gc)' --outs=b,c --verbose 2> out
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@ -646,10 +646,10 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 4 states and 1 colors
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LAR construction done in X seconds
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DPA has 4 states, 4 colors
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DPA has 4 states, 1 colors
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split inputs and outputs done in X seconds
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automaton has 9 states
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solving game with acceptance: parity max odd 6
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solving game with acceptance: Streett 1
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game solved in X seconds
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AIG circuit was created in X seconds and has 0 latches and 0 gates
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EOF
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@ -663,20 +663,20 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 2 states and 1 colors
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LAR construction done in X seconds
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DPA has 2 states, 2 colors
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DPA has 2 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 4 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: Streett 1
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game solved in X seconds
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trying to create strategy directly for (a | x) -> x
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direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 2 states and 1 colors
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LAR construction done in X seconds
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DPA has 2 states, 2 colors
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DPA has 2 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 4 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: Streett 1
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game solved in X seconds
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AIG circuit was created in X seconds and has 0 latches and 0 gates
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EOF
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@ -692,20 +692,20 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 1 states and 1 colors
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LAR construction done in X seconds
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DPA has 1 states, 2 colors
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DPA has 1 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 2 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: Streett 1
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game solved in X seconds
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trying to create strategy directly for Gy
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direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 1 states and 1 colors
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LAR construction done in X seconds
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DPA has 1 states, 2 colors
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DPA has 1 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 2 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: Streett 1
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game solved in X seconds
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AIG circuit was created in X seconds and has 0 latches and 0 gates
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EOF
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@ -720,10 +720,10 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 1 states and 1 colors
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LAR construction done in X seconds
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DPA has 1 states, 2 colors
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DPA has 1 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 4 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: parity max odd 3
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game solved in X seconds
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EOF
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ltlsynt -f '!F(a|b)' --outs=b --decompose=yes --aiger --verbose 2> out || true
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@ -737,10 +737,10 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 1 states and 1 colors
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LAR construction done in X seconds
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DPA has 1 states, 2 colors
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DPA has 1 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 4 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: parity max odd 3
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game solved in X seconds
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EOF
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ltlsynt -f 'G!(a -> b)' --outs=b --decompose=yes --aiger\
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@ -755,10 +755,10 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 2 states and 1 colors
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LAR construction done in X seconds
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DPA has 2 states, 4 colors
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DPA has 2 states, 1 colors
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split inputs and outputs done in X seconds
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automaton has 5 states
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solving game with acceptance: parity max odd 6
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solving game with acceptance: Streett 1
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game solved in X seconds
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AIG circuit was created in X seconds and has 0 latches and 0 gates
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EOF
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@ -775,30 +775,30 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 2 states and 1 colors
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LAR construction done in X seconds
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DPA has 2 states, 2 colors
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DPA has 2 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 4 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: Streett 1
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game solved in X seconds
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trying to create strategy directly for a -> c
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direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 2 states and 1 colors
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LAR construction done in X seconds
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DPA has 2 states, 2 colors
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DPA has 2 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 4 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: Streett 1
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game solved in X seconds
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trying to create strategy directly for a -> d
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direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 2 states and 1 colors
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LAR construction done in X seconds
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DPA has 2 states, 2 colors
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DPA has 2 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 4 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: Streett 1
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game solved in X seconds
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AIG circuit was created in X seconds and has 0 latches and 0 gates
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EOF
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@ -814,10 +814,10 @@ direct strategy might exist but was not found.
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translating formula done in X seconds
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automaton has 1 states and 1 colors
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LAR construction done in X seconds
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DPA has 1 states, 2 colors
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DPA has 1 states, 0 colors
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split inputs and outputs done in X seconds
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automaton has 4 states
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solving game with acceptance: parity max odd 4
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solving game with acceptance: parity max odd 3
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game solved in X seconds
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EOF
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ltlsynt -f '!(F(a | b))' --outs=b, --decompose=yes \
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