synthesis: fix suboptimal colorization after LAR

* spot/twaalgos/synthesis.cc (ltl_to_game): In LAR and LAR_OLD mode,
for max odd and colorize the game after the split, not before.  The
previous code used to colorize twice, and could waste up to 4 colors
in the process.
* tests/core/ltlsynt.test, tests/python/_mealy.ipynb,
tests/python/games.ipynb, tests/python/synthesis.ipynb,
tests/python/synthesis.py: Adjust all test cases to reflect the fact
that the game uses fewer colors.
This commit is contained in:
Alexandre Duret-Lutz 2022-03-17 14:30:05 +01:00
parent c1e6340228
commit 75818fde13
6 changed files with 1820 additions and 1806 deletions

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