synthesis: fix suboptimal colorization after LAR
* spot/twaalgos/synthesis.cc (ltl_to_game): In LAR and LAR_OLD mode, for max odd and colorize the game after the split, not before. The previous code used to colorize twice, and could waste up to 4 colors in the process. * tests/core/ltlsynt.test, tests/python/_mealy.ipynb, tests/python/games.ipynb, tests/python/synthesis.ipynb, tests/python/synthesis.py: Adjust all test cases to reflect the fact that the game uses fewer colors.
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