correct to_finite

This fixes issue #596.

* spot/twaalgos/remprop.cc: Rewrite main loop.
* tests/core/ltlf.test: Add test case.
* tests/python/game.py: Remove a test that appears
to make incorrect assumptions about to_finite.
* NEWS: Mention the bug.
This commit is contained in:
Alexandre Duret-Lutz 2024-12-02 23:24:30 +01:00
parent 4a33f0fe65
commit 82401b3254
4 changed files with 39 additions and 159 deletions

3
NEWS
View file

@ -117,6 +117,9 @@ New in spot 2.12.1.dev (not yet released)
status and the AIG circuit; it now does the job silently as status and the AIG circuit; it now does the job silently as
requested. requested.
- to_finite() was dealing incorrectly with edges that were
both alive and dead. (Issue #596.)
New in spot 2.12.1 (2024-09-23) New in spot 2.12.1 (2024-09-23)
Bug fixes: Bug fixes:

View file

@ -19,6 +19,7 @@
#include "config.h" #include "config.h"
#include <spot/twaalgos/remprop.hh> #include <spot/twaalgos/remprop.hh>
#include <spot/twaalgos/mask.hh> #include <spot/twaalgos/mask.hh>
#include <spot/twaalgos/sccinfo.hh>
#include <ctype.h> #include <ctype.h>
#include <sstream> #include <sstream>
@ -180,6 +181,8 @@ namespace spot
make_twa_graph(aut, make_twa_graph(aut,
{ false, false, true, false, false, false }); { false, false, true, false, false, false });
scc_info si(aut, scc_info_options::TRACK_SUCCS);
bdd rem = bddtrue; bdd rem = bddtrue;
bdd neg = bddfalse; bdd neg = bddfalse;
int v = res->get_dict()-> int v = res->get_dict()->
@ -194,18 +197,18 @@ namespace spot
unsigned ns = res->num_states(); unsigned ns = res->num_states();
std::vector<bool> isacc(ns, false); std::vector<bool> isacc(ns, false);
for (unsigned s = 0; s < ns; ++s) for (unsigned s = 0; s < ns; ++s)
{ for (auto& e: res->out(s))
for (auto& e: res->out(s)) {
if (bdd_implies(e.cond, neg)) if (!si.is_useful_state(e.dst))
{ {
isacc[e.src] = true;
e.cond = bddfalse; e.cond = bddfalse;
continue;
} }
else if (bdd_have_common_assignment(e.cond, neg))
{ isacc[e.src] = true;
e.cond = bdd_restrict(e.cond, rem); e.cond = bdd_restrict(e.cond, rem);
} }
}
res->set_buchi(); res->set_buchi();
res->prop_state_acc(true); res->prop_state_acc(true);

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@ -173,51 +173,62 @@ cmp out3 out4 && exit 1 # make sure we did remove something
autfilt out3 > out4 autfilt out3 > out4
diff out4 expected3 diff out4 expected3
# Issue #526 # Issue #526 and Issue #596
ltlfilt -f '(i->XXo)|G(i<->Xo2)' --from-ltlf | ltl2tgba -D |\ ltlfilt -f '(i->XXo)|G(i<->Xo2)' -f XXXo --from-ltlf | ltl2tgba -D |\
autfilt -C --to-finite > out autfilt -C --to-finite > out
cat >exp <<EOF cat >exp <<EOF
HOA: v1 HOA: v1
States: 9 States: 8
Start: 0 Start: 0
AP: 3 "o" "o2" "i" AP: 3 "o" "o2" "i"
acc-name: Buchi acc-name: Buchi
Acceptance: 1 Inf(0) Acceptance: 1 Inf(0)
properties: trans-labels explicit-labels state-acc complete properties: trans-labels explicit-labels state-acc deterministic
properties: deterministic
--BODY-- --BODY--
State: 0 {0} State: 0
[2] 6 [2] 6
[!2] 7 [!2] 7
State: 1 State: 1
[!1&!2] 1 [!1&!2] 1
[!1&2] 5 [!1&2] 5
[1] 8
State: 2 {0} State: 2 {0}
[0] 7 [0] 7
[!0] 8
State: 3 {0} State: 3 {0}
[!0&!1&!2] 1 [!0&!1&!2] 1
[!0&!1&2] 5 [!0&!1&2] 5
[0] 7 [0] 7
[!0&1] 8
State: 4 {0} State: 4 {0}
[!0&1&!2] 1 [!0&1&!2] 1
[!0&1&2] 5 [!0&1&2] 5
[0] 7 [0] 7
[!0&!1] 8
State: 5 {0} State: 5 {0}
[1&!2] 1 [1&!2] 1
[1&2] 5 [1&2] 5
[!1] 8
State: 6 {0} State: 6 {0}
[!1] 2 [!1] 2
[1&!2] 3 [1&!2] 3
[1&2] 4 [1&2] 4
State: 7 {0} State: 7 {0}
[t] 7 [t] 7
State: 8 --END--
[t] 8 HOA: v1
States: 5
Start: 0
AP: 1 "o"
acc-name: Buchi
Acceptance: 1 Inf(0)
properties: trans-labels explicit-labels state-acc deterministic
--BODY--
State: 0
[t] 4
State: 1 {0}
[0] 3
State: 2 {0}
[t] 1
State: 3 {0}
[t] 3
State: 4 {0}
[t] 2
--END-- --END--
EOF EOF
diff out exp diff out exp

View file

@ -424,140 +424,3 @@ S1 = list(spot.get_strategy(aut))
spot.solve_game(aut) spot.solve_game(aut)
S2 = list(spot.get_strategy(aut)) S2 = list(spot.get_strategy(aut))
tc.assertEqual(S1, S2) tc.assertEqual(S1, S2)
# Finite games
alive = "__alive__"
def finite_existential(auts):
# 1 Accepting state -> selfloop
# 2 Prune
acc_state = set()
sp = list(spot.get_state_players(auts))
for e in auts.edges():
if e.acc:
acc_state.add(e.src)
for s in acc_state:
e_kill = auts.out_iteraser(s)
while (e_kill):
e_kill.erase()
for s in acc_state:
sprime = auts.new_state()
sp.append(not sp[s])
auts.new_edge(s, sprime, buddy.bddtrue, [0])
auts.new_edge(sprime, s, buddy.bddtrue, [0])
spot.set_state_players(auts, sp)
auts.purge_dead_states()
spot.alternate_players(auts, False, False)
return auts
def is_input_complete(auts):
sp = spot.get_state_players(auts)
for s in range(auts.num_states()):
if sp[s]:
continue # Player
cumul = buddy.bddfalse
for e in auts.out(s):
cumul |= e.cond
if cumul != buddy.bddtrue:
return False
return True
def synt_from_ltlf(f:str, outs):
ff = spot.from_ltlf(f, alive)
aut = ff.translate("buchi", "sbacc")
outbdd = buddy.bddtrue
for out in outs:
outbdd &= buddy.bdd_ithvar(aut.register_ap(out))
alive_bdd = buddy.bdd_ithvar(aut.register_ap(alive))
auts = spot.split_2step(aut, outbdd & alive_bdd, False)
auts = spot.to_finite(auts, alive)
spot.alternate_players(auts, False, False)
spot.set_synthesis_outputs(auts, outbdd)
if not is_input_complete(auts):
print("Not synthesizable")
return None
auts = finite_existential(auts)
return auts
def synt_ltlf(f:str, outs, res:str = "aut"):
auts = synt_from_ltlf(f, outs)
succ = spot.solve_parity_game(auts)
if not succ:
if res == "aut":
return False, auts
else:
return False, None
mealy_cc = spot.solved_game_to_split_mealy(auts)
if res == "aut":
return True, mealy_cc
elif res == "aig":
return True, spot.mealy_machine_to_aig(mealy_cc, "isop")
else:
raise RuntimeError("Unknown option")
sink_player = None
def negate_ltlf(f:str, outs, opt = "buchi"):
global sink_player
sink_player = None
aut = synt_from_ltlf(f, outs)
# Implies input completeness
# We need output completeness
acc = []
sp = list(spot.get_state_players(aut))
def get_sink():
global sink_player
if sink_player is None:
sink_player = aut.new_states(2)
aut.new_edge(sink_player, sink_player + 1, buddy.bddtrue, acc)
aut.new_edge(sink_player + 1, sink_player, buddy.bddtrue, acc)
sp.append(False)
sp.append(True)
spot.set_state_players(aut, sp)
return sink_player
for s in range(aut.num_states()):
if not sp[s]:
continue
rem = buddy.bddtrue
for e in aut.out(s):
rem -= e.cond
if rem != buddy.bddfalse:
aut.new_edge(s, get_sink(), rem)
# Better to invert colors or condition?
if opt == "buchi":
for e in aut.edges():
if e.acc:
e.acc = spot.mark_t()
else:
e.acc = spot.mark_t([0])
elif opt == "cobuchi":
aut.set_co_buchi()
else:
raise RuntimeError("Unknown opt")
return aut
# Game where the edge_vector is larger
# than the number of transitions
f1 = "((((G (F (idle))) && (G (((idle) && (X ((! (grant_0)) \
&& (! (grant_1))))) -> (X (idle))))) && (G ((X (! (grant_0))) \
|| (X (((! (request_0)) && (! (idle))) U ((! (request_0)) \
&& (idle))))))) -> (((G (((((X (((! (grant_0)) && (true)) \
|| ((true) && (! (grant_1))))) && ((X (grant_0)) -> (request_0))) \
&& ((X (grant_1)) -> (request_1))) && ((request_0) -> (grant_1))) \
&& ((! (idle)) -> (X ((! (grant_0)) && (! (grant_1))))))) \
&& (! (F (G ((request_0) && (X (! (grant_0)))))))) \
&& (! (F (G ((request_1) && (X (! (grant_1)))))))))"
outs = ["grant_0", "grant1"]
tc.assertEqual(synt_ltlf(f1, outs)[0], False)