* src/tgbatest/reduccmp.test: Bug.

* src/tgbatest/reductgba.test: More Test.

* src/tgbatest/ltl2tgba.cc: Adjust ...
* src/tgbaalgos/reductgba_sim_del.cc, src/tgbaalgos/reductgba_sim.hh,
src/tgbaalgos/reductgba_sim.cc: try to optimize.

* src/tgba/tgbareduc.hh, src/tgba/tgbareduc.cc: Scc reduction
and we remove some acceptance condition in scc which are not accepting.
* src/ltlvisit/syntimpl.cc : Some case wasn't detect.
* src/ltlvisit/basicreduce.cc: Case FGa || FGb = F(Ga | Gb) added.
* src/ltltest/syntimpl.test: More Test.
* src/ltltest/syntimpl.cc: Put the formula in negative normal form.
This commit is contained in:
martinez 2004-06-28 15:53:20 +00:00
parent acee9e75a4
commit 8be67c1976
14 changed files with 771 additions and 231 deletions

View file

@ -54,12 +54,14 @@ namespace spot
bool exist = false;
for (sn_v::iterator i = lnode_succ->begin();
i != lnode_succ->end(); ++i)
if ((*i)->compare(n) == true)
if ((*i == n) ||
((*i)->compare(n) == true))
exist = true;
if (exist)
return false;
lnode_succ->push_back(n);
n->add_pred(this);
return true;
}
@ -81,13 +83,16 @@ namespace spot
void
spoiler_node::add_pred(spoiler_node* n)
{
bool exist = false;
for (sn_v::iterator i = lnode_pred->begin();
i != lnode_pred->end(); ++i)
lnode_pred->push_back(n);
/*
bool exist = false;
for (sn_v::iterator i = lnode_pred->begin();
i != lnode_pred->end(); ++i)
if ((*i)->compare(n) == 0)
exist = true;
if (!exist)
exist = true;
if (!exist)
lnode_pred->push_back(n);
*/
}
void
@ -107,9 +112,28 @@ namespace spot
{
not_win |= (*i)->not_win;
}
if (change != not_win)
for (Sgi::vector<spoiler_node*>::iterator i = lnode_pred->begin();
i != lnode_pred->end(); ++i)
(*i)->set_win();
return change != not_win;
}
/*
bool
spoiler_node::set_win()
{
bool change = not_win;
for (Sgi::vector<spoiler_node*>::iterator i = lnode_succ->begin();
i != lnode_succ->end(); ++i)
{
not_win |= (*i)->not_win;
}
return change != not_win;
}
*/
std::string
spoiler_node::to_string(const tgba* a)
{
@ -203,10 +227,36 @@ namespace spot
not_win &= (*i)->not_win;
}
}
if (change != not_win)
for (Sgi::vector<spoiler_node*>::iterator i = lnode_pred->begin();
i != lnode_pred->end(); ++i)
(*i)->set_win();
return change != not_win;
}
/*
bool
duplicator_node::set_win()
{
bool change = not_win;
if (!this->get_nb_succ())
not_win = true;
else
{
not_win = true;
for (Sgi::vector<spoiler_node*>::iterator i = lnode_succ->begin();
i != lnode_succ->end(); ++i)
{
not_win &= (*i)->not_win;
}
}
return change != not_win;
}
*/
std::string
duplicator_node::to_string(const tgba* a)
{
@ -391,7 +441,7 @@ namespace spot
// parity_game_graph_direct
void
parity_game_graph_direct::build_couple()
parity_game_graph_direct::build_graph()
{
tgba_succ_iterator* si = 0;
typedef Sgi::pair<bdd, bdd> couple_bdd;
@ -541,8 +591,218 @@ namespace spot
}
}
/*
void
parity_game_graph_direct::prune()
parity_game_graph_direct::build_couple()
{
// We build only some "basic" spoiler node.
sn_v tab_temp;
s_v::iterator i1;
for (i1 = tgba_state_.begin(); i1 != tgba_state_.end(); ++i1)
{
// spoiler node are all state couple (i,j)
s_v::iterator i2;
for (i2 = tgba_state_.begin();
i2 != tgba_state_.end(); ++i2)
{
//std::cout << "add spoiler node" << std::endl;
spoiler_node_delayed* n1
= new spoiler_node_delayed(*i1, *i2,
bddfalse,
nb_node_parity_game++);
spoiler_vertice_.push_back(n1);
tab_temp.push_back(n1);
}
}
sn_v::iterator j;
std::ostringstream os;
for (j = tab_temp.begin(); j != tab_temp.end(); ++j)
build_recurse_successor_spoiler(*j, os);
}
void
parity_game_graph_direct::
build_recurse_successor_spoiler(spoiler_node* sn,
std::ostringstream& os)
{
//std::cout << os.str() << "build_recurse_successor_spoiler : begin"
//<< std::endl;
tgba_succ_iterator* si = automata_->succ_iter(sn->get_spoiler_node());
for (si->first(); !si->done(); si->next())
{
bdd btmp = si->current_acceptance_conditions();
s_v::iterator i1;
state* s;
for (i1 = tgba_state_.begin();
i1 != tgba_state_.end(); ++i1)
{
s = si->current_state();
if (s->compare(*i1) == 0)
{
delete s;
duplicator_node* dn
= add_duplicator_node(*i1,
sn->get_duplicator_node(),
si->current_condition(),
btmp,
nb_node_parity_game++);
if (!(sn->add_succ(dn)))
continue;
std::ostringstream os2;
os2 << os.str() << " ";
build_recurse_successor_duplicator(dn, sn, os2);
}
else
delete s;
}
}
delete si;
//std::cout << os.str() << "build_recurse_successor_spoiler : end" <<
//std::endl;
}
void
parity_game_graph_direct::
build_recurse_successor_duplicator(duplicator_node* dn,
spoiler_node* ,
std::ostringstream& os)
{
//std::cout << "build_recurse_successor_duplicator : begin" << std::endl;
tgba_succ_iterator* si = automata_->succ_iter(dn->get_duplicator_node());
for (si->first(); !si->done(); si->next())
{
// if si->current_condition() doesn't implies sn->get_label()
// then duplicator can't play.
if ((!dn->get_label() | si->current_condition()) != bddtrue)
continue;
bdd btmp = dn->get_acc() -
(dn->get_acc() & si->current_acceptance_conditions());
s_v::iterator i1;
state* s;
for (i1 = tgba_state_.begin();
i1 != tgba_state_.end(); ++i1)
{
s = si->current_state();
if (s->compare(*i1) == 0)
{
delete s;
spoiler_node* sn_n
= add_spoiler_node(dn->get_spoiler_node(),
*i1,
nb_node_parity_game++);
if (!(dn->add_succ(sn_n)))
continue;
std::ostringstream os2;
os2 << os.str() << " ";
build_recurse_successor_spoiler(sn_n, os2);
}
else
delete s;
}
}
delete si;
//std::cout << os.str() << "build_recurse_successor_duplicator : end"
//<< std::endl;
}
duplicator_node*
parity_game_graph_direct::add_duplicator_node(const spot::state* sn,
const spot::state* dn,
bdd acc,
bdd label,
int nb)
{
bool exist = false;
duplicator_node* dn_n
= new duplicator_node(sn, dn, acc, label, nb);
for (Sgi::vector<duplicator_node*>::iterator i
= duplicator_vertice_.begin();
i != duplicator_vertice_.end(); ++i)
{
if (dn_n->compare(*i))
{
exist = true;
delete dn_n;
dn_n = *i;
break;
}
}
if (!exist)
duplicator_vertice_.push_back(dn_n);
return dn_n;
}
spoiler_node*
parity_game_graph_direct::add_spoiler_node(const spot::state* sn,
const spot::state* dn,
int nb)
{
bool exist = false;
spoiler_node* sn_n
= new spoiler_node(sn, dn, nb);
for (Sgi::vector<spoiler_node*>::iterator i
= spoiler_vertice_.begin();
i != spoiler_vertice_.end(); ++i)
{
if (sn_n->compare(*i))
{
exist = true;
delete sn_n;
sn_n = *i;
break;
}
}
if (!exist)
spoiler_vertice_.push_back(sn_n);
return sn_n;
}
*/
/*
void
parity_game_graph_direct::lift()
{
for (Sgi::vector<spoiler_node*>::iterator i
= spoiler_vertice_.begin();
i != spoiler_vertice_.end(); ++i)
{
(*i)->set_win();
}
}
*/
void
parity_game_graph_direct::lift()
{
bool change = true;
@ -562,7 +822,6 @@ namespace spot
change |= (*i)->set_win();
}
}
}
simulation_relation*
@ -607,9 +866,9 @@ namespace spot
parity_game_graph_direct::parity_game_graph_direct(const tgba* a)
: parity_game_graph(a)
{
this->build_couple();
this->build_graph();
this->build_link();
this->prune();
this->lift();
}
///////////////////////////////////////////////////////////////////////

View file

@ -106,18 +106,18 @@ namespace spot
void process_link(int in, int out, const tgba_succ_iterator* si);
/// \brief Compute each node of the graph.
virtual void build_couple() = 0;
virtual void build_graph() = 0;
/// \brief Compute the link of the graph.
/// Successor of spoiler node (resp. duplicator node)
/// are duplicator node (resp. spoiler node).
virtual void build_link() = 0;
//virtual void build_link() = 0;
/// \brief Remove edge from spoiler to duplicator that make
/// duplicator loose.
/// Spoiler node whose still have some link, reveal
/// a direct simulation relation.
virtual void prune() = 0;
virtual void lift() = 0;
};
///////////////////////////////////////////////////////////////////////
@ -196,10 +196,27 @@ namespace spot
virtual simulation_relation* get_relation();
protected:
virtual void build_graph();
virtual void lift();
void build_link();
/*
private:
void build_recurse_successor_spoiler(spoiler_node* sn,
std::ostringstream& os);
void build_recurse_successor_duplicator(duplicator_node* dn,
spoiler_node* sn,
std::ostringstream& os);
duplicator_node* add_duplicator_node(const spot::state* sn,
const spot::state* dn,
bdd acc,
bdd label,
int nb);
spoiler_node* add_spoiler_node(const spot::state* sn,
const spot::state* dn,
int nb);
*/
virtual void build_couple();
virtual void build_link();
virtual void prune();
};
@ -213,23 +230,27 @@ namespace spot
spoiler_node_delayed(const state* d_node,
const state* s_node,
bdd a,
int num);
int num,
bool l2a = true);
~spoiler_node_delayed();
/// Return true if the progress_measure has changed.
bool set_win();
bdd get_acceptance_condition_visited() const;
virtual bool compare(spoiler_node* n);
virtual std::string to_string(const tgba* a);
int get_progress_measure() const;
bool get_lead_2_acc_all();
/*
void set_lead_2_acc_all();
*/
protected:
/// a Bdd for retain all the acceptance condition
/// that a node has visited.
bdd acceptance_condition_visited_;
int progress_measure_;
bool lead_2_acc_all_;
};
@ -247,14 +268,15 @@ namespace spot
/// Return true if the progress_measure has changed.
bool set_win();
virtual std::string to_string(const tgba* a);
bool implies_label(bdd l);
bool implies_acc(bdd a);
int get_progress_measure();
bool get_lead_2_acc_all();
void set_lead_2_acc_all();
protected:
int progress_measure_;
bool lead_2_acc_all_;
};
/// Parity game graph which compute the delayed simulation relation
@ -311,17 +333,20 @@ namespace spot
int nb);
/// \brief Compute the couple as for direct simulation,
virtual void build_couple();
virtual void build_link();
void build_recurse_successor_spoiler(spoiler_node* sn);
virtual void build_graph();
//virtual void build_link();
void build_recurse_successor_spoiler(spoiler_node* sn,
std::ostringstream& os);
void build_recurse_successor_duplicator(duplicator_node* dn,
spoiler_node* sn);
spoiler_node* sn,
std::ostringstream& os);
/// \brief The Jurdzinski's lifting algorithm.
void lift();
virtual void lift();
/// \brief Remove all node so as to there is no dead ends (terminal node).
virtual void prune();
//virtual void prune();
};
}

View file

@ -41,18 +41,22 @@ namespace spot
spoiler_node_delayed::spoiler_node_delayed(const state* d_node,
const state* s_node,
bdd a,
int num)
int num,
bool l2a)
: spoiler_node(d_node, s_node, num),
acceptance_condition_visited_(a)
{
nb_spoiler++;
progress_measure_ = 0;
if (acceptance_condition_visited_ == bddfalse)
if (acceptance_condition_visited_ != bddfalse)
nb_spoiler_loose_++;
lead_2_acc_all_ = l2a;
}
spoiler_node_delayed::~spoiler_node_delayed()
{
if (acceptance_condition_visited_ != bddfalse)
nb_spoiler_loose_--;
}
bool
@ -64,9 +68,9 @@ namespace spot
//std::cout << "spoiler_node_delayed::set_win" << std::endl;
if (lnode_succ->size() == 0)
progress_measure_ = nb_spoiler_loose_;
progress_measure_ = nb_spoiler_loose_ + 1;
if (progress_measure_ >= nb_spoiler_loose_)
if (progress_measure_ >= nb_spoiler_loose_ + 1)
return false;
bool change;
@ -90,7 +94,8 @@ namespace spot
// If the priority of the node is 1
// acceptance_condition_visited_ != bddfalse
// then we increment the progress measure of 1.
if (acceptance_condition_visited_ != bddfalse)
if ((acceptance_condition_visited_ != bddfalse) &&
(tmpmax < (nb_spoiler_loose_ + 1)))
tmpmax++;
change = (progress_measure_ < tmpmax);
@ -102,7 +107,7 @@ namespace spot
bool
spoiler_node_delayed::compare(spoiler_node* n)
{
std::cout << "spoiler_node_delayed::compare" << std::endl;
//std::cout << "spoiler_node_delayed::compare" << std::endl;
return (this->spoiler_node::compare(n) &&
(acceptance_condition_visited_ ==
dynamic_cast<spoiler_node_delayed*>(n)->
@ -153,6 +158,19 @@ namespace spot
return progress_measure_;
}
bool
spoiler_node_delayed::get_lead_2_acc_all()
{
return lead_2_acc_all_;
}
/*
void
spoiler_node_delayed::set_lead_2_acc_all()
{
}
*/
///////////////////////////////////////////////////////////////////////
// duplicator_node_delayed
@ -179,9 +197,10 @@ namespace spot
//std::cout << "duplicator_node_delayed::set_win" << std::endl;
//bool debug = true;
if (lnode_succ->size() == 0)
progress_measure_ = nb_spoiler_loose_ + 1;
if (progress_measure_ == nb_spoiler_loose_)
if (progress_measure_ >= nb_spoiler_loose_ + 1)
return false;
bool change;
@ -192,32 +211,15 @@ namespace spot
{
tmpmin =
dynamic_cast<spoiler_node_delayed*>(*i)->get_progress_measure();
/*
debug &= (dynamic_cast<spoiler_node_delayed*>(*i)
->get_acceptance_condition_visited()
!= bddfalse);
*/
++i;
}
for (; i != lnode_succ->end(); ++i)
{
/*
debug &= (dynamic_cast<spoiler_node_delayed*>(*i)
->get_acceptance_condition_visited()
!= bddfalse);
*/
tmp = dynamic_cast<spoiler_node_delayed*>(*i)->get_progress_measure();
if (tmp < tmpmin)
tmpmin = tmp;
}
/*
if (debug)
std::cout << "All successor p = 1" << std::endl;
else
std::cout << "Not All successor p = 1" << std::endl;
*/
change = (progress_measure_ < tmpmin);
progress_measure_ = tmpmin;
return change;
@ -261,6 +263,22 @@ namespace spot
return progress_measure_;
}
bool
duplicator_node_delayed::get_lead_2_acc_all()
{
return lead_2_acc_all_;
}
void
duplicator_node_delayed::set_lead_2_acc_all()
{
if (!lead_2_acc_all_)
for (sn_v::iterator i = lnode_succ->begin();
i != lnode_succ->end(); ++i)
lead_2_acc_all_
|= dynamic_cast<spoiler_node_delayed*>(*i)->get_lead_2_acc_all();
}
///////////////////////////////////////////////////////////////////////
// parity_game_graph_delayed
@ -527,12 +545,12 @@ namespace spot
// We build only node which are reachable
void
parity_game_graph_delayed::build_couple()
parity_game_graph_delayed::build_graph()
{
// We build only some "basic" spoiler node.
s_v::iterator i;
for (i = tgba_state_.begin(); i != tgba_state_.end(); ++i)
sn_v tab_temp;
s_v::iterator i1;
for (i1 = tgba_state_.begin(); i1 != tgba_state_.end(); ++i1)
{
// spoiler node are all state couple (i,j)
@ -540,93 +558,92 @@ namespace spot
for (i2 = tgba_state_.begin();
i2 != tgba_state_.end(); ++i2)
{
std::cout << "add spoiler node" << std::endl;
//std::cout << "add spoiler node" << std::endl;
nb_spoiler++;
spoiler_node_delayed* n1
= new spoiler_node_delayed(*i, *i2,
= new spoiler_node_delayed(*i1, *i2,
bddfalse,
nb_node_parity_game++);
spoiler_vertice_.push_back(n1);
tab_temp.push_back(n1);
}
}
}
void
parity_game_graph_delayed::build_link()
{
// We create when it's possible a duplicator node
// and recursively his successor.
//spot::state* s1 = 0;
//bool exist_pred = false;
sn_v::iterator i1;
int n = 0;
for (i1 = spoiler_vertice_.begin(); i1 != spoiler_vertice_.end(); ++i1)
sn_v::iterator j;
std::ostringstream os;
for (j = tab_temp.begin(); j != tab_temp.end(); ++j)
{
/*
exist_pred = false;
// We check if there is a predecessor only if the duplicator
// is the initial state.
s1 = automata_->get_init_state();
if (s1->compare((*i1)->get_duplicator_node()) == 0)
{
tgba_succ_iterator* si;
s_v::iterator i2;
spot::state* s2 = 0;
for (i2 = tgba_state_.begin();
i2 != tgba_state_.end(); ++i2)
{
si = automata_->succ_iter(*i2);
s2 = si->current_state();
if (s2->compare(s1) == 0)
exist_pred = true;
delete s2;
}
}
else
exist_pred = true;
delete s1;
if (!exist_pred)
continue;
*/
// We add a link between a spoiler and a (new) duplicator.
// The acc of the duplicator must contains the
// acceptance_condition_visited_ of the spoiler.
std::cout << "build_link : iter " << ++n << std::endl;
build_recurse_successor_spoiler(*i1);
//std::cout << "build_link : iter " << ++n << std::endl;
/*
std::cout << "["
<< automata_->format_state((*j)->get_spoiler_node())
<< "] // ["
<< automata_->format_state((*j)->get_duplicator_node())
<< "]"
<< std::endl;
*/
build_recurse_successor_spoiler(*j, os);
}
}
void
parity_game_graph_delayed::build_recurse_successor_spoiler(spoiler_node* sn)
parity_game_graph_delayed::
build_recurse_successor_spoiler(spoiler_node* sn,
std::ostringstream& os)
{
std::cout << "build_recurse_successor_spoiler" << std::endl;
//std::cout << os.str() << "build_recurse_successor_spoiler : begin"
//<< std::endl;
// FIXME
if (sn == 0)
return;
tgba_succ_iterator* si = automata_->succ_iter(sn->get_spoiler_node());
int i = 0;
//int i = 0;
for (si->first(); !si->done(); si->next())
{
std::cout << "transition " << i++ << std::endl;
//std::cout << "transition " << i++ << std::endl;
bdd btmp = si->current_acceptance_conditions() |
dynamic_cast<spoiler_node_delayed*>(sn)->
get_acceptance_condition_visited();
// If the spoiler node has witnessed an accepting condition,
// so we force to play on an arc which have a different accepting
// condition. => FALSE !!!!!!
/*
if ((dynamic_cast<spoiler_node_delayed*>(sn)->
get_acceptance_condition_visited() ==
si->current_acceptance_conditions()) &&
(si->current_acceptance_conditions() != bddfalse))
continue;
*/
/*
if (btmp == bddfalse)
std::cout << "btmp == bddfasle" << std::endl;
else
std::cout << "btmp != bddfasle" << std::endl;
*/
s_v::iterator i1;
state* s;
for (i1 = tgba_state_.begin();
i1 != tgba_state_.end(); ++i1)
{
s = si->current_state();
if (s->compare(*i1) == 0)
{
delete s;
duplicator_node_delayed* dn
= add_duplicator_node_delayed(*i1,
sn->get_duplicator_node(),
@ -634,54 +651,49 @@ namespace spot
btmp,
nb_node_parity_game++);
std::cout << "spoiler call add_succ" << std::endl;
if (!(sn->add_succ(dn)))
{
// dn is already a successor of sn.
std::cout << "dn is already a successor of sn."
<< std::endl;
continue;
}
std::cout << "dn is a new successor of sn." << std::endl;
(dn)->add_pred(sn);
build_recurse_successor_duplicator(dn, sn);
std::ostringstream os2;
os2 << os.str() << " ";
build_recurse_successor_duplicator(dn, sn, os2);
}
delete s;
else
delete s;
}
}
delete si;
//std::cout << os.str() << "build_recurse_successor_spoiler : end"
//<< std::endl;
}
void
parity_game_graph_delayed::
build_recurse_successor_duplicator(duplicator_node* dn,
spoiler_node*)
spoiler_node* ,
std::ostringstream& os)
{
std::cout << "build_recurse_successor_duplicator" << std::endl;
//std::cout << "build_recurse_successor_duplicator : begin" << std::endl;
tgba_succ_iterator* si = automata_->succ_iter(dn->get_duplicator_node());
int i = 0;
for (si->first(); !si->done(); si->next())
{
std::cout << "transition " << i++ << std::endl;
/*
bdd btmp =
dynamic_cast<spoiler_node_delayed*>(sn)->
get_acceptance_condition_visited();
*/
bdd btmp = dn->get_acc();
bdd btmp2 = btmp - si->current_acceptance_conditions();
/*
if (btmp2 == bddfalse)
// if si->current_condition() doesn't implies sn->get_label()
// then duplicator can't play.
if ((!dn->get_label() | si->current_condition()) != bddtrue)
continue;
// FIXME
/*
bdd btmp = dn->get_acc();
bdd btmp2 = btmp - (btmp & si->current_acceptance_conditions());
*/
bdd btmp = dn->get_acc() -
(dn->get_acc() & si->current_acceptance_conditions());
s_v::iterator i1;
state* s;
@ -689,34 +701,32 @@ namespace spot
i1 != tgba_state_.end(); ++i1)
{
s = si->current_state();
if (s->compare(*i1) == 0)
{
delete s;
spoiler_node_delayed* sn_n
= add_spoiler_node_delayed(dn->get_spoiler_node(),
*i1,
btmp2,
btmp,
nb_node_parity_game++);
// sn_n is already a successor of dn.
std::cout << "duplicator call add_succ" << std::endl;
if (!(dn->add_succ(sn_n)))
{
std::cout << "sn_n is already a successor of dn."
<< std::endl;
continue;
}
std::cout << "sn_n is a new successor of dn." << std::endl;
(sn_n)->add_pred(dn);
build_recurse_successor_spoiler(sn_n);
continue;
std::ostringstream os2;
os2 << os.str() << " ";
build_recurse_successor_spoiler(sn_n, os2);
}
delete s;
else
delete s;
}
}
delete si;
//std::cout << os.str() << "build_recurse_successor_duplicator : end"
//<< std::endl;
}
duplicator_node_delayed*
@ -735,7 +745,6 @@ namespace spot
= duplicator_vertice_.begin();
i != duplicator_vertice_.end(); ++i)
{
//std::cout << "COMPARE" << std::endl;
if (dn_n->compare(*i))
{
exist = true;
@ -759,14 +768,14 @@ namespace spot
{
bool exist = false;
//bool l2a = (acc != automata_->all_acceptance_conditions());
spoiler_node_delayed* sn_n
= new spoiler_node_delayed(sn, dn, acc, nb);
= new spoiler_node_delayed(sn, dn, acc, nb, false);
for (Sgi::vector<spoiler_node*>::iterator i
= spoiler_vertice_.begin();
i != spoiler_vertice_.end(); ++i)
{
//std::cout << "COMPARE" << std::endl;
if (sn_n->compare(*i))
{
exist = true;
@ -777,11 +786,12 @@ namespace spot
}
if (!exist)
spoiler_vertice_.push_back(sn_n);
spoiler_vertice_.push_back(sn_n);
return sn_n;
}
/*
void
parity_game_graph_delayed::prune()
{
@ -839,17 +849,29 @@ namespace spot
<< duplicator_vertice_.size()
<< std::endl;
}
*/
void
parity_game_graph_delayed::lift()
{
// Before the lift we compute each vertices
// to know if he belong to a all accepting cycle
// of the graph.
for (Sgi::vector<duplicator_node*>::iterator i
= duplicator_vertice_.begin();
i != duplicator_vertice_.end(); ++i)
{
if (dynamic_cast<duplicator_node_delayed*>(*i)->get_lead_2_acc_all())
dynamic_cast<duplicator_node_delayed*>(*i)->set_lead_2_acc_all();
}
// Jurdzinski's algorithm
//int iter = 0;
bool change = true;
while (change)
{
std::cout << "lift::change = true" << std::endl;
//std::cout << "lift::change = true" << std::endl;
change = false;
for (Sgi::vector<duplicator_node*>::iterator i
= duplicator_vertice_.begin();
@ -864,7 +886,7 @@ namespace spot
change |= (*i)->set_win();
}
}
std::cout << "lift::change = false" << std::endl;
//std::cout << "lift::change = false" << std::endl;
}
simulation_relation*
@ -879,7 +901,7 @@ namespace spot
i != spoiler_vertice_.end(); ++i)
{
if (dynamic_cast<spoiler_node_delayed*>(*i)->get_progress_measure()
< nb_spoiler_loose_)
< nb_spoiler_loose_ + 1)
{
p = new state_couple((*i)->get_spoiler_node(),
(*i)->get_duplicator_node());
@ -909,20 +931,23 @@ namespace spot
: parity_game_graph(a)
{
nb_spoiler_loose_ = 0;
/*
if (this->nb_set_acc_cond() > 2)
return;
this->build_sub_set_acc_cond();
/* FIXME
if (this->nb_set_acc_cond() > 1)
return;
*/
std::cout << "build couple" << std::endl;
this->build_couple();
std::cout << "build link" << std::endl;
this->build_link();
std::cout << "prune" << std::endl;
this->prune();
std::cout << "lift : " << nb_spoiler_loose_ << std::endl;
//this->build_sub_set_acc_cond();
//std::cout << "build couple" << std::endl;
this->build_graph();
//std::cout << "build link" << std::endl;
//this->build_link();
//std::cout << "prune" << std::endl;
//this->prune();
std::cout << "lift begin : " << nb_spoiler_loose_ << std::endl;
this->lift();
std::cout << "END" << std::endl;
std::cout << "lift end : " << nb_spoiler_loose_ << std::endl;
//std::cout << "END" << std::endl;
//this->print(std::cout);
}
@ -934,7 +959,7 @@ namespace spot
/// Don't use it !!
parity_game_graph_delayed* G = new parity_game_graph_delayed(f);
simulation_relation* rel = G->get_relation();
if ((opt == 1) || (opt == -1))
if (opt == 1)
G->print(std::cout);
delete G;