game: rewrite, document, and rename solve_reachability_game

* spot/twaalgos/game.hh, spot/twaalgos/game.cc: Rename
solve_reachability_game() as solve_safety_game(), rewrite it (the old
implementation incorrectly marked dead states as winning for their
owner).
* tests/python/paritygame.ipynb: Rename as...
* tests/python/games.ipynb: ... this, and illustrate
solve_safety_game().
* tests/Makefile.am, NEWS, doc/org/tut.org: Adjust.
* tests/python/except.py: Add more tests.
This commit is contained in:
Alexandre Duret-Lutz 2020-12-09 17:18:20 +01:00
parent 05449a42d3
commit 9a17f5676c
7 changed files with 784 additions and 87 deletions

View file

@ -196,24 +196,39 @@ assert spot.is_deterministic(a2)
try:
spot.product_xor(a1, a2)
except RuntimeError as e:
assert "product_xor() only works with deterministic automata"
assert "product_xor() only works with deterministic automata" in str(e)
else:
report_missing_exception()
try:
spot.product_xor(a2, a1)
except RuntimeError as e:
assert "product_xor() only works with deterministic automata"
assert "product_xor() only works with deterministic automata" in str(e)
else:
report_missing_exception()
try:
spot.product_xnor(a1, a2)
except RuntimeError as e:
assert "product_xnor() only works with deterministic automata"
assert "product_xnor() only works with deterministic automata" in str(e)
else:
report_missing_exception()
try:
spot.product_xnor(a2, a1)
except RuntimeError as e:
assert "product_xnor() only works with deterministic automata"
assert "product_xnor() only works with deterministic automata" in str(e)
else:
report_missing_exception()
try:
spot.solve_safety_game(a1)
except RuntimeError as e:
assert "solve_safety_game(): arena should have true acceptance" in str(e)
else:
report_missing_exception()
try:
spot.solve_parity_game(a1)
except RuntimeError as e:
assert "solve_parity_game(): arena must have max-odd acceptance condition" \
in str(e)
else:
report_missing_exception()

View file

@ -7,6 +7,7 @@
"outputs": [],
"source": [
"import spot\n",
"from buddy import bddtrue\n",
"spot.setup()"
]
},
@ -14,14 +15,653 @@
"cell_type": "markdown",
"metadata": {},
"source": [
"# Support for parity games\n",
"# Support for games\n",
"\n",
"The support for parity games is currently quite rudimentary, as Spot currently only uses those games in `ltlsynt`.\n",
"The support for games is currently quite rudimentary, as Spot currently only uses those games in `ltlsynt`.\n",
"\n",
"In essence, a parity game is just a parity automaton with a property named `state-player` that stores the player owning each state. The players are named 0 and 1.\n",
"In essence, agame is just an ω-automaton with a property named `state-player` that stores the player owning each state. The players are named 0 and 1. The player owning a state can decide what the next transition from this state should be. The goal for player 1 is to force the play to be infinite and to satisfy the acceptance condition of the automaton, while the goal for player 0 is to prevent it by either forcing a finite play, or forcing an infinite play that does not satisfy the acceptance condition.\n",
"\n",
"Player 1 is winning if it has a strategy to satisfy the acceptance condition regardless of player 0's moves.\n",
"Player 0 is winning if it has a strategy to not satisfy the acceptance codition regardless of player 1's moves."
"The support is currently restricted to games that use:\n",
"- `t` acceptance: all infinite run are accepting, and player 0 can only win if it manages to force a finite play (this requires reaching states without successors).\n",
"- max odd parity acceptance: player 0 can win if the maximal value seen infinitely often is even"
]
},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"# Creating games from scratch\n",
"\n",
"Games can be [created like any automaton](https://spot.lrde.epita.fr/tut22.html). \n",
"Using `set_state_players()` will fix the state owners."
]
},
{
"cell_type": "code",
"execution_count": 2,
"metadata": {},
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"for (s, d) in ((0,1), (0, 3), \n",
" (1, 0), (1, 2),\n",
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" game.new_edge(s, d, bddtrue)\n",
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"game.show('.g') # Use \"g\" to hide the irrelevant edge labels."
]
},
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"The `set_state_players()` function takes a list of owner for each of the states in the automaton. In the output,\n",
"states from player 0 use circles, ellispes, or rectangle with rounded corners (mnemonic: 0 is round) while states from player 1 have a losanse shape (1 has only straight lines). \n",
"\n",
"\n",
"State ownership can also be manipulated by the following functions:"
]
},
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"source": [
"spot.set_state_player(game, 4, False)\n",
"game.show('.g')"
]
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"metadata": {},
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"# Solving a game\n",
"\n",
"Solving a game is done my calling `solve_safety_game()` or `solve_parity_game()`. This will attach two additional vectors into the game automaton: one vector stores the winner of each state, and one vector stores (memory-less) strategy for each state, i.e., the transition that should always be taken by the owner of this state in order to win. \n",
"\n",
"The return value of those function is simply the winner for the initial state."
]
},
{
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"metadata": {},
"outputs": [
{
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"True"
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],
"source": [
"spot.solve_safety_game(game)"
]
},
{
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"metadata": {},
"source": [
"Calling the `highlight_strategy()` function can be used to decorate the `game` automaton using the winning regions and strategies. Below, green represent the winning region/strategy for player 1 and red those for player 0."
]
},
{
"cell_type": "code",
"execution_count": 7,
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]
},
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},
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"The `solve_parity_game()` function returns the player winning from the initial state (`False` for player 0, and `True` for player 1)."
"Here is the solution of this particular game."
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"execution_count": 10,
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},
{
"cell_type": "markdown",
"metadata": {},
"source": [
"Additional information about the player winning in each state, and the strategy have been stored in the automaton but are not displayed by default.\n",
"\n",
"Calling the `highlight_strategy` function will decorate the game's automaton with colors showing the winning regions (states from which a player has a strategy to win), and strategy (which transition should be used for each winning state owned by that player) of a given player. Here green corresponds to player 1 (who tries to satisfy the acceptance condition), and red to player 0 (who tries not to)."
]
},
{
"cell_type": "code",
"execution_count": 5,
"execution_count": 11,
"metadata": {},
"outputs": [
{
@ -631,10 +1255,10 @@
"</svg>\n"
],
"text/plain": [
"<spot.twa_graph; proxy of <Swig Object of type 'std::shared_ptr< spot::twa_graph > *' at 0x7f9bf83e1060> >"
"<spot.twa_graph; proxy of <Swig Object of type 'std::shared_ptr< spot::twa_graph > *' at 0x7fa37f087db0> >"
]
},
"execution_count": 5,
"execution_count": 11,
"metadata": {},
"output_type": "execute_result"
}
@ -642,6 +1266,13 @@
"source": [
"spot.highlight_strategy(game)"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": []
}
],
"metadata": {
@ -660,7 +1291,7 @@
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.8.6rc1"
"version": "3.9.1rc1"
}
},
"nbformat": 4,