fix parity game printing
* spot/misc/game.cc: a state could be printed several times * tests/core/ltlsynt.test: update tests
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2 changed files with 2 additions and 1 deletions
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@ -51,6 +51,8 @@ void parity_game::print(std::ostream& os)
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{
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unsigned src = todo.back();
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todo.pop_back();
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if (seen[src])
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continue;
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seen[src] = true;
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os << src << ' ';
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os << out(src).begin()->acc.max_set() - 1 << ' ';
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