game: make a propagate_players() function public

* bin/ltlsynt.cc (complete_env): Replace this function by...
* spot/misc/game.hh, spot/misc/game.cc (propagate_players): ... this
new one, hiding the "state-player" business from ltlsynt.  Also do not
create a sink states unless necessary.
* tests/core/ltlsynt.test: Adjust expected number of states.
This commit is contained in:
Alexandre Duret-Lutz 2020-09-08 22:25:24 +02:00
parent 41d088ea95
commit 9e8a842975
4 changed files with 75 additions and 50 deletions

View file

@ -23,7 +23,7 @@
set -e
cat >exp <<EOF
parity 18;
parity 16;
0 1 0 1,2 "INIT";
2 1 1 3;
3 2 0 4,5;