game: make a propagate_players() function public
* bin/ltlsynt.cc (complete_env): Replace this function by... * spot/misc/game.hh, spot/misc/game.cc (propagate_players): ... this new one, hiding the "state-player" business from ltlsynt. Also do not create a sink states unless necessary. * tests/core/ltlsynt.test: Adjust expected number of states.
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@ -23,7 +23,7 @@
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set -e
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cat >exp <<EOF
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parity 18;
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parity 16;
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0 1 0 1,2 "INIT";
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2 1 1 3;
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3 2 0 4,5;
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