ltlsynt: fix a few issues with --csv
Some columns were superfluous, other had inconsistent names, and some times where not tracked. * spot/twaalgos/synthesis.cc: Improve tracking of times and verbose messages. * bin/ltlsynt.cc (print_csv): Adjust CSV columns. * tests/core/ltlsynt.test, tests/core/ltlsynt2.test, tests/core/ltlsynt-pgame.test: Adjust expected CSV and verbose messages. * doc/org/ltlsynt.org: Give some example.
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7 changed files with 175 additions and 54 deletions
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@ -349,8 +349,8 @@ namespace
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{
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auto& vs = gi->verbose_stream;
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auto& bv = gi->bv;
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if (not bv)
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error(2, 0, "no information available for csv (please send bug report)");
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if (!bv)
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error(2, 0, "no information available for csv (please report bug)");
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if (vs)
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*vs << "writing CSV to " << opt_csv << '\n';
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@ -377,10 +377,11 @@ namespace
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out << ",\"aig_time\"";
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out << ",\"realizable\""; //-1: Unknown, 0: Unreal, 1: Real
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}
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out << ",\"dpa_num_states\",\"dpa_num_states_env\""
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<< ",\"strat_num_states\",\"strat_num_edges\"";
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out << ",\"game_states\",\"game_states_env\"";
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if (!opt_real)
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out << ",\"strat_states\",\"strat_edges\"";
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if (opt_print_aiger)
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out << ",\"nb latches\",\"nb gates\"";
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out << ",\"aig_latches\",\"aig_gates\"";
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out << '\n';
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}
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{
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@ -418,15 +419,13 @@ namespace
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out << ',' << bv->realizable;
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}
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out << ',' << bv->nb_states_arena
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<< ',' << bv->nb_states_arena_env
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<< ',' << bv->nb_strat_states
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<< ',' << bv->nb_strat_edges;
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<< ',' << bv->nb_states_arena_env;
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if (!opt_real)
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out << ',' << bv->nb_strat_states
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<< ',' << bv->nb_strat_edges;
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if (opt_print_aiger)
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{
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out << ',' << bv->nb_latches
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<< ',' << bv->nb_gates;
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}
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out << '\n';
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outf.close(opt_csv);
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}
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@ -608,8 +607,6 @@ namespace
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safe_tot_time();
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return 1;
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}
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if (gi->bv)
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gi->bv->realizable = true;
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// Create the (partial) strategy
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// only if we need it
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if (!opt_real)
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@ -654,6 +651,8 @@ namespace
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"(please send bug report)");
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}
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}
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if (gi->bv)
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gi->bv->realizable = true;
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// If we only wanted to print the game we are done
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if (want_game())
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