rename game_info to synthesis_info; move it with the synthesis code
* spot/twaalgos/game.cc, spot/twaalgos/game.hh (game_info): Move... * spot/twaalgos/synthesis.cc, spot/twaalgos/synthesis.hh (synthesis_info): ... here, because this structure contains only synthesis stuff. Also rename "solver" to "algo" to match the ltlsynt option. (solve_game): Move the two argument version of this function here, since that's the only game-related generic function that use synthesis_info. * bin/ltlsynt.cc, tests/core/ltlsynt.test, tests/python/games.ipynb, tests/python/synthesis.py, NEWS: Adjust all uses and mentions.
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@ -233,7 +233,7 @@ LAR construction done in X seconds
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DPA has 4 states, 3 colors
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split inputs and outputs done in X seconds
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automaton has 12 states
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Identified as parity game.
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solving game with acceptance: parity max odd 5
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game solved in X seconds
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EOF
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ltlsynt -f "G(Fi0 && Fi1 && Fi2) -> G(i1 <-> o0)" --outs="o0" --algo=lar \
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