Fix parity solver if edgevector is not contiguous
Validity of strategies was tested relying on num_edges() which might be smaller than the edge_number * spot/twaalgos/game.cc: Fix here * tests/python/game.py: Test here
This commit is contained in:
parent
0c34152a33
commit
d152b3a316
2 changed files with 143 additions and 2 deletions
|
|
@ -272,12 +272,16 @@ namespace spot
|
|||
// Only the states owned by the winner need a strategy
|
||||
assert([&]()
|
||||
{
|
||||
std::unordered_set<unsigned> valid_strat;
|
||||
for (const auto& e : arena_->edges())
|
||||
valid_strat.insert(arena_->edge_number(e));
|
||||
|
||||
for (unsigned v = 0; v < arena_->num_states(); ++v)
|
||||
{
|
||||
if (!solve_globally && (info_->scc_of(v) == -1u))
|
||||
continue;
|
||||
if (((*owner_ptr_)[v] == w_.winner(v))
|
||||
&& ((s_[v] <= 0) || (s_[v] > arena_->num_edges())))
|
||||
&& (valid_strat.count(s_.at(v)) == 0))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -384,4 +384,141 @@ spot.solve_game(aut)
|
|||
S1 = list(spot.get_strategy(aut))
|
||||
spot.solve_game(aut)
|
||||
S2 = list(spot.get_strategy(aut))
|
||||
tc.assertEqual(S1, S2)
|
||||
tc.assertEqual(S1, S2)
|
||||
|
||||
|
||||
# Finite games
|
||||
alive = "__alive__"
|
||||
def finite_existential(auts):
|
||||
# 1 Accepting state -> selfloop
|
||||
# 2 Prune
|
||||
acc_state = set()
|
||||
sp = list(spot.get_state_players(auts))
|
||||
for e in auts.edges():
|
||||
if e.acc:
|
||||
acc_state.add(e.src)
|
||||
for s in acc_state:
|
||||
e_kill = auts.out_iteraser(s)
|
||||
while (e_kill):
|
||||
e_kill.erase()
|
||||
for s in acc_state:
|
||||
sprime = auts.new_state()
|
||||
sp.append(not sp[s])
|
||||
auts.new_edge(s, sprime, buddy.bddtrue, [0])
|
||||
auts.new_edge(sprime, s, buddy.bddtrue, [0])
|
||||
spot.set_state_players(auts, sp)
|
||||
auts.purge_dead_states()
|
||||
spot.alternate_players(auts, False, False)
|
||||
return auts
|
||||
|
||||
def is_input_complete(auts):
|
||||
sp = spot.get_state_players(auts)
|
||||
for s in range(auts.num_states()):
|
||||
if sp[s]:
|
||||
continue # Player
|
||||
cumul = buddy.bddfalse
|
||||
for e in auts.out(s):
|
||||
cumul |= e.cond
|
||||
if cumul != buddy.bddtrue:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def synt_from_ltlf(f:str, outs):
|
||||
ff = spot.from_ltlf(f, alive)
|
||||
aut = ff.translate("buchi", "sbacc")
|
||||
outbdd = buddy.bddtrue
|
||||
for out in outs:
|
||||
outbdd &= buddy.bdd_ithvar(aut.register_ap(out))
|
||||
alive_bdd = buddy.bdd_ithvar(aut.register_ap(alive))
|
||||
auts = spot.split_2step(aut, outbdd & alive_bdd, False)
|
||||
auts = spot.to_finite(auts, alive)
|
||||
spot.alternate_players(auts, False, False)
|
||||
spot.set_synthesis_outputs(auts, outbdd)
|
||||
if not is_input_complete(auts):
|
||||
print("Not synthesizable")
|
||||
return None
|
||||
auts = finite_existential(auts)
|
||||
|
||||
return auts
|
||||
|
||||
def synt_ltlf(f:str, outs, res:str = "aut"):
|
||||
auts = synt_from_ltlf(f, outs)
|
||||
|
||||
succ = spot.solve_parity_game(auts)
|
||||
if not succ:
|
||||
if res == "aut":
|
||||
return False, auts
|
||||
else:
|
||||
return False, None
|
||||
|
||||
mealy_cc = spot.solved_game_to_split_mealy(auts)
|
||||
|
||||
if res == "aut":
|
||||
return True, mealy_cc
|
||||
elif res == "aig":
|
||||
return True, spot.mealy_machine_to_aig(mealy_cc, "isop")
|
||||
else:
|
||||
raise RuntimeError("Unknown option")
|
||||
|
||||
|
||||
sink_player = None
|
||||
|
||||
def negate_ltlf(f:str, outs, opt = "buchi"):
|
||||
|
||||
global sink_player
|
||||
sink_player = None
|
||||
|
||||
aut = synt_from_ltlf(f, outs)
|
||||
# Implies input completeness
|
||||
# We need output completeness
|
||||
acc = []
|
||||
|
||||
sp = list(spot.get_state_players(aut))
|
||||
|
||||
def get_sink():
|
||||
global sink_player
|
||||
if sink_player is None:
|
||||
sink_player = aut.new_states(2)
|
||||
aut.new_edge(sink_player, sink_player + 1, buddy.bddtrue, acc)
|
||||
aut.new_edge(sink_player + 1, sink_player, buddy.bddtrue, acc)
|
||||
sp.append(False)
|
||||
sp.append(True)
|
||||
spot.set_state_players(aut, sp)
|
||||
return sink_player
|
||||
|
||||
for s in range(aut.num_states()):
|
||||
if not sp[s]:
|
||||
continue
|
||||
rem = buddy.bddtrue
|
||||
for e in aut.out(s):
|
||||
rem -= e.cond
|
||||
if rem != buddy.bddfalse:
|
||||
aut.new_edge(s, get_sink(), rem)
|
||||
|
||||
# Better to invert colors or condition?
|
||||
if opt == "buchi":
|
||||
for e in aut.edges():
|
||||
if e.acc:
|
||||
e.acc = spot.mark_t()
|
||||
else:
|
||||
e.acc = spot.mark_t([0])
|
||||
elif opt == "cobuchi":
|
||||
aut.set_co_buchi()
|
||||
else:
|
||||
raise RuntimeError("Unknown opt")
|
||||
return aut
|
||||
|
||||
# Game where the edge_vector is larger
|
||||
# than the number of transitions
|
||||
f1 = "((((G (F (idle))) && (G (((idle) && (X ((! (grant_0)) \
|
||||
&& (! (grant_1))))) -> (X (idle))))) && (G ((X (! (grant_0))) \
|
||||
|| (X (((! (request_0)) && (! (idle))) U ((! (request_0)) \
|
||||
&& (idle))))))) -> (((G (((((X (((! (grant_0)) && (true)) \
|
||||
|| ((true) && (! (grant_1))))) && ((X (grant_0)) -> (request_0))) \
|
||||
&& ((X (grant_1)) -> (request_1))) && ((request_0) -> (grant_1))) \
|
||||
&& ((! (idle)) -> (X ((! (grant_0)) && (! (grant_1))))))) \
|
||||
&& (! (F (G ((request_0) && (X (! (grant_0)))))))) \
|
||||
&& (! (F (G ((request_1) && (X (! (grant_1)))))))))"
|
||||
outs = ["grant_0", "grant1"]
|
||||
tc.assertEqual(synt_ltlf(f1, outs)[0], False)
|
||||
Loading…
Add table
Add a link
Reference in a new issue