Remove some non-determinism in random_graph()
* src/tgbaalgos/randomgraph.cc (random_graph): Revert the part of the patch from 2007-02-06 which silently replaced the use of state index by state pointers. Storing states pointer in this map cause some non-determinism because of the memory layout. It was almost impossible to reproduce bugs found by tests based on randtgba.
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2 changed files with 23 additions and 16 deletions
10
ChangeLog
10
ChangeLog
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@ -1,3 +1,13 @@
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2010-01-20 Alexandre Duret-Lutz <adl@lrde.epita.fr>
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Remove some non-determinism in random_graph()
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* src/tgbaalgos/randomgraph.cc (random_graph): Revert the part of
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the patch from 2007-02-06 which silently replaced the use of state
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index by state pointers. Storing states pointer in this map cause
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some non-determinism because of the memory layout. It was almost
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impossible to reproduce bugs found by tests based on randtgba.
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2010-01-18 Damien Lefortier <dam@lrde.epita.fr>
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2010-01-18 Damien Lefortier <dam@lrde.epita.fr>
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* src/tgbaalgos/ltl2taa.cc: Fix the previous patch.
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* src/tgbaalgos/ltl2taa.cc: Fix the previous patch.
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@ -1,4 +1,4 @@
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// Copyright (C) 2004, 2005, 2007, 2008, 2009 Laboratoire d'Informatique de
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// Copyright (C) 2004, 2005, 2007, 2008, 2009, 2010 Laboratoire d'Informatique de
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// Paris 6 (LIP6), département Systèmes Répartis Coopératifs (SRC),
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// Paris 6 (LIP6), département Systèmes Répartis Coopératifs (SRC),
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// Université Pierre et Marie Curie.
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// Université Pierre et Marie Curie.
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//
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//
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@ -125,32 +125,29 @@ namespace spot
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// Using Sgi::hash_set instead of std::set for these sets is 3
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// Using Sgi::hash_set instead of std::set for these sets is 3
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// times slower (tested on a 50000 nodes example). Use an int
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// times slower (tested on a 50000 nodes example). Use an int
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// (the index into states[]), not the tgba_explicit::state*
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// (the index into states[]), not the tgba_explicit::state*
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// directly, because the later would yield different graph
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// directly, because the later would yield different graphs
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// depending on the memory layout.
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// depending on the memory layout.
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typedef std::set<tgba_explicit::state*> node_set;
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typedef std::set<int> node_set;
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node_set nodes_to_process;
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node_set nodes_to_process;
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node_set unreachable_nodes;
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node_set unreachable_nodes;
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{
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states[0] = res->add_state(st(0));
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tgba_explicit::state* init = res->add_state(st(0));
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nodes_to_process.insert(0);
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states[0] = init;
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nodes_to_process.insert(init);
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}
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for (int i = 1; i < n; ++i)
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for (int i = 1; i < n; ++i)
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{
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{
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tgba_explicit::state* s = res->add_state(st(i));
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states[i] = res->add_state(st(i));
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states[i] = s;
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unreachable_nodes.insert(i);
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unreachable_nodes.insert(s);
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}
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}
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// We want to connect each node to a number of successors between
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// We want to connect each node to a number of successors between
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// 1 and n (with probability d). This follow
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// 1 and n. If the probability to connect to each successor is d,
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// the number of connected successors follows a binomial distribution.
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barand<nrand> bin(n - 1, d);
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barand<nrand> bin(n - 1, d);
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while (!nodes_to_process.empty())
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while (!nodes_to_process.empty())
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{
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{
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tgba_explicit::state* src = *nodes_to_process.begin();
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tgba_explicit::state* src = states[*nodes_to_process.begin()];
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nodes_to_process.erase(nodes_to_process.begin());
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nodes_to_process.erase(nodes_to_process.begin());
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// Choose a random number of successors (at least one), using
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// Choose a random number of successors (at least one), using
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@ -174,7 +171,7 @@ namespace spot
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std::advance(i, index);
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std::advance(i, index);
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// Link it from src.
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// Link it from src.
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random_labels(res, src, *i, props, props_n, t, accs, a);
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random_labels(res, src, states[*i], props, props_n, t, accs, a);
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nodes_to_process.insert(*i);
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nodes_to_process.insert(*i);
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unreachable_nodes.erase(i);
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unreachable_nodes.erase(i);
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break;
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break;
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@ -192,10 +189,10 @@ namespace spot
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random_labels(res, src, dest, props, props_n, t, accs, a);
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random_labels(res, src, dest, props, props_n, t, accs, a);
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node_set::iterator j = unreachable_nodes.find(dest);
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node_set::iterator j = unreachable_nodes.find(possibilities);
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if (j != unreachable_nodes.end())
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if (j != unreachable_nodes.end())
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{
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{
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nodes_to_process.insert(dest);
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nodes_to_process.insert(possibilities);
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unreachable_nodes.erase(j);
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unreachable_nodes.erase(j);
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saw_unreachable = true;
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saw_unreachable = true;
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}
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}
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