org: more examples of accessing properties
For the first part of #118. * doc/org/tut21.org: Here.
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@ -11,7 +11,7 @@ commands aren't up to the task either.
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First let's create an example automaton in HOA format.
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#+BEGIN_SRC sh :results verbatim :exports both
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ltl2tgba 'Fa | G(Fb&Fc)' -H | tee tut21.hoa
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ltl2tgba -U -H 'Fa | G(Fb&Fc)' | tee tut21.hoa
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#+END_SRC
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#+RESULTS:
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@ -23,7 +23,7 @@ Start: 0
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AP: 3 "a" "b" "c"
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acc-name: generalized-Buchi 2
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Acceptance: 2 Inf(0)&Inf(1)
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properties: trans-labels explicit-labels trans-acc complete
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properties: trans-labels explicit-labels trans-acc unambiguous
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properties: stutter-invariant
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--BODY--
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State: 0
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@ -36,10 +36,10 @@ State: 2
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[0] 1
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[!0] 2
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State: 3
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[1&2] 3 {0 1}
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[1&!2] 3 {0}
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[!1&2] 3 {1}
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[!1&!2] 3
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[!0&1&2] 3 {0 1}
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[!0&!1&2] 3 {1}
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[!0&1&!2] 3 {0}
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[!0&!1&!2] 3
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--END--
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#+end_example
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@ -81,7 +81,6 @@ corresponding BDD variable number, and then use for instance
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return 1;
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}
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custom_print(std::cout, pa->aut);
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return 0;
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}
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void custom_print(std::ostream& out, spot::twa_graph_ptr& aut)
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@ -89,7 +88,7 @@ corresponding BDD variable number, and then use for instance
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// We need the dictionary to print the BDD that labels the edge
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const auto& dict = aut->get_dict();
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// Print some meta-data
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// Some meta-data...
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out << "Acceptance: " << aut->get_acceptance() << '\n';
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out << "Number of sets: " << aut->num_sets() << '\n';
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out << "Number of states: " << aut->num_states() << '\n';
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@ -99,14 +98,29 @@ corresponding BDD variable number, and then use for instance
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for (spot::formula ap: aut->ap())
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out << ' ' << ap << " (=" << dict->varnum(ap) << ')';
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out << '\n';
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// For these methods, true means "it's sure", false means "I don't
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// know". These properties correspond to bits stored in the
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// automaton, so they can be queried in constant time, and they are
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// only set whenever they can be determined at a cheap cost.
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// Arbitrary data can be attached to automata, by giving them
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// a type and a name. The HOA parser and printer both use the
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// "automaton-name" to name the automaton.
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if (auto name = aut->get_named_prop<std::string>("automaton-name"))
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out << "Name: " << *name << '\n';
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// For the following prop_*() methods, true means "it's sure", false
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// means "I don't know". These properties correspond to bits stored
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// in the automaton, so they can be queried in constant time. They
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// are only set whenever they can be determined at a cheap cost: for
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// instance any algorithm that always produce deterministic automata
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// would set the deterministic bit on its output. In this example,
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// the properties that are set come from the "properties:" line of
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// the input file.
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out << "Deterministic: "
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<< (aut->prop_deterministic() ? "yes\n" : "maybe\n");
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out << "StateBasedAcc: "
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out << "Unambiguous: "
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<< (aut->prop_unambiguous() ? "yes\n" : "maybe\n");
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out << "State-Based Acc: "
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<< (aut->prop_state_acc() ? "yes\n" : "maybe\n");
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out << "Inherently Weak: "
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<< (aut->prop_inherently_weak() ? "yes\n" : "maybe\n");
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out << "Stutter Invariant: "
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<< (aut->prop_stutter_invariant() ? "yes\n" :
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aut->prop_stutter_sensitive() ? "no\n" : "maybe\n");
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@ -140,8 +154,11 @@ Number of states: 4
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Number of edges: 10
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Initial state: 0
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Atomic propositions: a (=0) b (=1) c (=2)
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Name: Fa | G(Fb & Fc)
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Deterministic: maybe
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StateBasedAcc: maybe
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Unambiguous: yes
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State-Based Acc: maybe
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Inherently Weak: maybe
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Stutter Invariant: yes
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State 0:
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edge(0 -> 1)
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@ -166,16 +183,16 @@ State 2:
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acc sets = {}
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State 3:
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edge(3 -> 3)
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label = b & c
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label = !a & b & c
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acc sets = {0,1}
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edge(3 -> 3)
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label = b & !c
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acc sets = {0}
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edge(3 -> 3)
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label = !b & c
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label = !a & !b & c
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acc sets = {1}
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edge(3 -> 3)
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label = !b & !c
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label = !a & b & !c
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acc sets = {0}
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edge(3 -> 3)
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label = !a & !b & !c
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acc sets = {}
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#+end_example
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