"Strategy" was used for mealy machines and game strategies a like.
Introduced the notion of mealy machine in three different flavors:
mealy machine: twa_graph with synthesis-outputs
separated mealy machine: mealy machine and all transitions
have conditions of the form (bdd over inputs)&(bdd over outputs)
split mealy machine: mealy machine that alternates between
env and player states. Needs state-players
* bin/ltlsynt.cc: renaming
* python/spot/impl.i: Add vector for const_twa_graph_ptr
* spot/twaalgos/aiger.cc,
spot/twaalgos/aiger.hh: Adapting functions
* spot/twaalgos/mealy_machine.cc,
spot/twaalgos/mealy_machine.hh: Add test functions and
propagate properties correctly. Adjust for names
* spot/twaalgos/synthesis.cc,
spot/twaalgos/synthesis.hh: Removing unnecessary functions
and adapt to new names
* tests/python/aiger.py,
tests/python/_mealy.ipynb,
tests/python/mealy.py,
tests/python/synthesis.ipynb: Adjust
Removing this option to guarante that all arenas
are alternating
* spot/twaalgos/synthesis.hh: Here
* spot/twaalgos/synthesis.cc: Here
* spot/twaalgos/mealy_machine.cc: API change
* tests/python/aiger.py: API change
* tests/python/mealy.py: API change
* tests/python/split.py: API change
Introduce a new, uniform way to create and solve
games.
Games can now be created directly from specification
using creat_game, uniformly solved using
solve_game and transformed into a strategy
using create_strategy.
Strategy are mealy machines, which can be minimized.
* bin/ltlsynt.cc: Minor adaption
* spot/twaalgos/game.cc: solve_game, setters and getters
for named properties
* spot/twaalgos/game.hh: Here too
* spot/twaalgos/mealy_machine.cc: Minor adaption
* spot/twaalgos/synthesis.cc: create_game, create_strategy and
minimize_strategy
* spot/twaalgos/synthesis.hh: Here too
* tests/core/ltlsynt.test: Adapting
* tests/python/aiger.py
, tests/python/games.ipynb
, tests/python/mealy.py
, tests/python/parity.py
, tests/python/split.py: Adapting