* spot/twaalgos/synthesis.cc (ltl_to_game): In LAR and LAR_OLD mode,
for max odd and colorize the game after the split, not before. The
previous code used to colorize twice, and could waste up to 4 colors
in the process.
* tests/core/ltlsynt.test, tests/python/_mealy.ipynb,
tests/python/games.ipynb, tests/python/synthesis.ipynb,
tests/python/synthesis.py: Adjust all test cases to reflect the fact
that the game uses fewer colors.
* spot/twaalgos/game.cc, spot/twaalgos/game.hh (game_info): Move...
* spot/twaalgos/synthesis.cc,
spot/twaalgos/synthesis.hh (synthesis_info): ... here, because this
structure contains only synthesis stuff. Also rename "solver" to
"algo" to match the ltlsynt option.
(solve_game): Move the two argument version of this function here,
since that's the only game-related generic function that use
synthesis_info.
* bin/ltlsynt.cc, tests/core/ltlsynt.test, tests/python/games.ipynb,
tests/python/synthesis.py, NEWS: Adjust all uses and mentions.
* bin/ltlsynt.cc: Implement the new option, and make it default
to bisimulation with output assignment (a.k.a. bwoa).
* NEWS, bin/spot-x.cc, doc/org/ltlsynt.org: Update the documentation.
* spot/twaalgos/game.hh: Make bwoa the default.
* tests/core/ltlsynt.test: Add and adjust test cases.
* tests/python/games.ipynb: Adjust.
By default only propositions appearing in the strategy are
treated. By handing over propositions explicitly one
can force their appearance in the aig circuit.
* spot/twaalgos/aiger.cc: Here
* spot/twaalgos/aiger.hh: New doc
* tests/python/games.ipynb: New test
Introducing the new game interface
to ltlsynt.
ltlsynt now also uses direct strategy deduction
and formula decomposition.
* bin/ltlsynt.cc: Here
* spot/twaalgos/aiger.cc
, spot/twaalgos/aiger.hh: Use strategy_like
* spot/twaalgos/game.hh: Minor adaption
* spot/twaalgos/mealy_machine.cc: Use new interface
* spot/twaalgos/synthesis.cc
, spot/twaalgos/synthesis.hh: Spezialised split
* tests/core/ltlsynt.test
, tests/python/games.ipynb: Adapting
Introduce a new, uniform way to create and solve
games.
Games can now be created directly from specification
using creat_game, uniformly solved using
solve_game and transformed into a strategy
using create_strategy.
Strategy are mealy machines, which can be minimized.
* bin/ltlsynt.cc: Minor adaption
* spot/twaalgos/game.cc: solve_game, setters and getters
for named properties
* spot/twaalgos/game.hh: Here too
* spot/twaalgos/mealy_machine.cc: Minor adaption
* spot/twaalgos/synthesis.cc: create_game, create_strategy and
minimize_strategy
* spot/twaalgos/synthesis.hh: Here too
* tests/core/ltlsynt.test: Adapting
* tests/python/aiger.py
, tests/python/games.ipynb
, tests/python/mealy.py
, tests/python/parity.py
, tests/python/split.py: Adapting
* spot/twa/twagraph.cc: Implement it.
* spot/twa/twagraph.hh, NEWS: Document it.
* tests/python/mergedge.py: Test it.
* tests/core/ltlsynt.test, tests/python/games.ipynb: Adjust expectations.
* spot/twaalgos/game.hh, spot/twaalgos/game.cc: Rename
solve_reachability_game() as solve_safety_game(), rewrite it (the old
implementation incorrectly marked dead states as winning for their
owner).
* tests/python/paritygame.ipynb: Rename as...
* tests/python/games.ipynb: ... this, and illustrate
solve_safety_game().
* tests/Makefile.am, NEWS, doc/org/tut.org: Adjust.
* tests/python/except.py: Add more tests.
2020-12-10 15:04:07 +01:00
Renamed from tests/python/paritygame.ipynb (Browse further)