With a formula like G(b1) & (GFi <-> GF(b1)), a direct strategy was
created while it is unrealizable.
* spot/twaalgos/synthesis.cc: here.
* tests/core/ltlsynt.test: add tests
Reduce the amount of uncolored transitions
after split_2step by trying to color the env transitions.
This is currently only supported for parity like
acceptance conditions.
* spot/twaalgos/game.cc: Determinizatio of "colored"
game can created trivial self-loops. Fix them
* spot/twaalgos/synthesis.cc: Here
* tests/core/ltlsynt.test,
tests/python/_synthesis.ipynb,
tests/python/games.ipynb,
tests/python/synthesis.ipynb,
tests/python/synthesis.py: New and adjusted tests
Issue #500, reported by Yann Thierry-Mieg.
* spot/parsetl/parsetl.yy, spot/parsetl/scantl.ll: Use variant
to store a new pnode objects that delays the construction of n-ary
operators.
* spot/parsetl/Makefile.am: Do not distribute stack.hh anymore.
* spot/tl/formula.cc: Fix detection of overflow in Star and FStar.
* HACKING: Update Bison requirements to 3.3.
* tests/core/500.test: New test case.
* tests/Makefile.am: Add it.
* tests/core/ltl2tgba2.test, tests/core/ltlsynt.test,
tests/core/tostring.test: Adjust to new expected order.
* NEWS: Mention the change.
* spot/twaalgos/synthesis.cc, spot/twaalgos/synthesis.hh: generalize the
bypass and avoid to construct a strategy when we want realizability.
* bin/ltlsynt.cc: adapt for realizability
* tests/core/ltlsynt.test: update tests
* bin/ltlsynt.cc: Add "acd" to the list of possible paritization
algorithms used by ltlsynt
* spot/twaalgos/synthesis.cc, spot/twaalgos/synthesis.hh: Add
ACD as paritisation algorithm
* tests/core/ltlsynt.test: add tests
* spot/twaalgos/synthesis.cc (ltl_to_game): In LAR and LAR_OLD mode,
for max odd and colorize the game after the split, not before. The
previous code used to colorize twice, and could waste up to 4 colors
in the process.
* tests/core/ltlsynt.test, tests/python/_mealy.ipynb,
tests/python/games.ipynb, tests/python/synthesis.ipynb,
tests/python/synthesis.py: Adjust all test cases to reflect the fact
that the game uses fewer colors.
* spot/twaalgos/synthesis.cc: here
* spot/twaalgos/synthesis.hh: introduce a realizability_code
* bin/ltlsynt.cc, spot/twaalgos/aiger.cc: use this enum
* tests/core/ltlsynt.test: update tests
* spot/twaalgos/game.cc, spot/twaalgos/game.hh (game_info): Move...
* spot/twaalgos/synthesis.cc,
spot/twaalgos/synthesis.hh (synthesis_info): ... here, because this
structure contains only synthesis stuff. Also rename "solver" to
"algo" to match the ltlsynt option.
(solve_game): Move the two argument version of this function here,
since that's the only game-related generic function that use
synthesis_info.
* bin/ltlsynt.cc, tests/core/ltlsynt.test, tests/python/games.ipynb,
tests/python/synthesis.py, NEWS: Adjust all uses and mentions.
* bin/ltlsynt.cc: Implement the new option, and make it default
to bisimulation with output assignment (a.k.a. bwoa).
* NEWS, bin/spot-x.cc, doc/org/ltlsynt.org: Update the documentation.
* spot/twaalgos/game.hh: Make bwoa the default.
* tests/core/ltlsynt.test: Add and adjust test cases.
* tests/python/games.ipynb: Adjust.
* bin/ltlsynt.cc: Implement the option, and enable it by default.
* doc/org/ltlsynt.org, doc/org/ltlsynt.tex, bin/spot-x.cc, NEWS:
Document it.
* tests/core/ltlsynt.test: Adjust test cases.
* spot/tl/simplify.cc (tl_simplifier_cache::as_bdd): Fix the order in
which as_bdd() is called recursively in binary nodes, do not let the
choice to the compiler.
* tests/core/ltlsynt.test: Adjust expected output.
Fixes#477.
* bin/common_finput.cc (job_processor::process_string): Fix return
value.
* bin/ltlsynt.cc: Fix handling of syntax errors. While we are here,
make sure game_info is destroyed before Spot's globals.
* tests/core/ltlsynt.test: Add a test case.
Introducing the new game interface
to ltlsynt.
ltlsynt now also uses direct strategy deduction
and formula decomposition.
* bin/ltlsynt.cc: Here
* spot/twaalgos/aiger.cc
, spot/twaalgos/aiger.hh: Use strategy_like
* spot/twaalgos/game.hh: Minor adaption
* spot/twaalgos/mealy_machine.cc: Use new interface
* spot/twaalgos/synthesis.cc
, spot/twaalgos/synthesis.hh: Spezialised split
* tests/core/ltlsynt.test
, tests/python/games.ipynb: Adapting
Also remove self-loop for sink and make it work for any
acceptance condition.
* spot/twaalgos/synthesis.cc: Here
* tests/core/ltlsynt.test: Adjust tests
* tests/python/split.py: Adjust tests
Introduce a new, uniform way to create and solve
games.
Games can now be created directly from specification
using creat_game, uniformly solved using
solve_game and transformed into a strategy
using create_strategy.
Strategy are mealy machines, which can be minimized.
* bin/ltlsynt.cc: Minor adaption
* spot/twaalgos/game.cc: solve_game, setters and getters
for named properties
* spot/twaalgos/game.hh: Here too
* spot/twaalgos/mealy_machine.cc: Minor adaption
* spot/twaalgos/synthesis.cc: create_game, create_strategy and
minimize_strategy
* spot/twaalgos/synthesis.hh: Here too
* tests/core/ltlsynt.test: Adapting
* tests/python/aiger.py
, tests/python/games.ipynb
, tests/python/mealy.py
, tests/python/parity.py
, tests/python/split.py: Adapting
Aiger circuits noew have their own class.
Monitors can be translated to and obtained
from aiger circuits.
Moreover a step by step evaluation method
is provided.
* spot/twaalgos/aiger.hh,
spot/twaalgos/aiger.cc: Here
* bin/ltlsynt.cc: Adopt new modes
* tests/core/ltlsynt.test: Adapt tests
* python/spot/impl.i: Add python support
* tests/Makefile.am,
tests/python/aiger.py: New test cases
* spot/twa/twagraph.cc: Implement it.
* spot/twa/twagraph.hh, NEWS: Document it.
* tests/python/mergedge.py: Test it.
* tests/core/ltlsynt.test, tests/python/games.ipynb: Adjust expectations.
Also have simul-max default to 4096 instead of 512, because it's
really simul-trans-pruning that is very slow and need to be limited.
* spot/twaalgos/postproc.cc, spot/twaalgos/postproc.hh,
spot/twaalgos/simulation.cc, spot/twaalgos/simulation.hh,
spot/twaalgos/determinize.cc, spot/twaalgos/determinize.hh:
Implement the above options.
* bin/spot-x.cc, NEWS: Document them.
* tests/core/ltlsynt.test, tests/core/minusx.test,
tests/core/sim3.test: Add some test cases.
This fixes#452, and also fix a bug related to transiant SCCs
incorrectly merged in cosimulation: the source of the edges was
updated without fixing the chaining of the edges.
* spot/twaalgos/simulation.cc: Fix all the above.
* tests/python/simstate.py: Add test case from issue #452.
* tests/core/det.test, tests/core/ltlsynt.test,
tests/core/satmin.test: Lower expected sizes.
* tests/python/decompose.ipynb: Adjust for changed order.
Related to issue #298.
* spot/twaalgos/determinize.cc: Recognize braces that are temporary
to avoid emitting colors when they become empty.
* tests/python/298.py: New file, showing a reduction of colors.
* tests/Makefile.am: Add it.
* tests/core/ltlsynt.test: Adjust expected output (now smaller).
* tests/core/genltl.test: Adjust one expected output (now larger).
* NEWS: Mention the issue.
* spot/twaalgos/synthesis.cc, spot/twaalgos/synthesis.hh: New files
regrouping the functionnalities split and apply_strategy for synthesis
* python/spot/impl.i, spot/twaalgos/Makefile.am: Add them.
* spot/twaalgos/split.cc, spot/twaalgos/split.hh: No longer contains
the splits necessary for for synthesis, moved to
spot/twaalgos/synthesis.cc, spot/twaalgos/split.hh Split is now faster
and reduces the number of intermediate states, reducing the overall
size of the arena
* spot/misc/game.cc, spot/misc/game.hh: Renaming propagate_players to
alternate_players.
* tests/core/ltlsynt.test, tests/python/split.py: Update tests.
* bin/ltlsynt.cc: Adjust to new split. Swap order of split and
to_parity for lar.
* spot/misc/game.cc, spot/misc/game.hh: More efficient implementation
of Zielonka's algorithm to solve parity games. Now supports SCC
decomposition and efficient handling of certain special cases.
* doc/org/concepts.org: Document "strategy" and "state-winner"
properties.
* bin/ltlsynt.cc, tests/python/paritygame.ipynb: Adjust.
* tests/core/ltlsynt.test: Add more tests.
* spot/twaalgos/aiger.cc, spot/twaalgos/aiger.hh: Reimplement
print_aiger for speed gain, also heuristics to minimize the number
of gates as well as different encoding types have been added.
* bin/ltlsynt.cc: Make the new options for print-aiger available.
* tests/core/ltlsynt.test: Adjust tests.
* bin/ltlsynt.cc (complete_env): Replace this function by...
* spot/misc/game.hh, spot/misc/game.cc (propagate_players): ... this
new one, hiding the "state-player" business from ltlsynt. Also do not
create a sink states unless necessary.
* tests/core/ltlsynt.test: Adjust expected number of states.
* spot/tl/simplify.hh, spot/tl/simplify.cc,
spot/twaalgos/translate.cc: Update the tl_simplification
options after all preferences have been given.
* bin/ltlsynt.cc: Display the size of the translation output.
* tests/core/ltlsynt.test: Add test case.
* bin/ltlsynt.cc: Make sure to_parity_old() receive a deterministic
automaton, for correctness. Also call reduce_parity() afterward,
to match what was done in 2.8.7.
* tests/core/ltlsynt.test: Include lar.old in the comparison of all
results to make sure it give the same result as the other 3
algorithms.
* spot/twaalgos/aiger.cc: Simplify some bit operatitions. Force the
ordering of operations in aig_and, that was causing a test case to
fail on ARM, and greatly simplify the code and data structures used in
remove_unused().
* tests/core/ltlsynt.test: Adjust expected output.
ltlsynt now offers two algorithms: one where splitting occurs before
determinization (the historical one) and one where determinization
occurs before splitting.
* bin/ltlsynt.cc: here
* tests/core/ltlsynt.test: test it and refactor test file
* NEWS: document it
* spot/misc/game.hh, spot/misc/game.cc: remove Calude's algorithm