* spot/twaalgos/synthesis.cc (ltl_to_game): In LAR and LAR_OLD mode,
for max odd and colorize the game after the split, not before. The
previous code used to colorize twice, and could waste up to 4 colors
in the process.
* tests/core/ltlsynt.test, tests/python/_mealy.ipynb,
tests/python/games.ipynb, tests/python/synthesis.ipynb,
tests/python/synthesis.py: Adjust all test cases to reflect the fact
that the game uses fewer colors.
"Strategy" was used for mealy machines and game strategies a like.
Introduced the notion of mealy machine in three different flavors:
mealy machine: twa_graph with synthesis-outputs
separated mealy machine: mealy machine and all transitions
have conditions of the form (bdd over inputs)&(bdd over outputs)
split mealy machine: mealy machine that alternates between
env and player states. Needs state-players
* bin/ltlsynt.cc: renaming
* python/spot/impl.i: Add vector for const_twa_graph_ptr
* spot/twaalgos/aiger.cc,
spot/twaalgos/aiger.hh: Adapting functions
* spot/twaalgos/mealy_machine.cc,
spot/twaalgos/mealy_machine.hh: Add test functions and
propagate properties correctly. Adjust for names
* spot/twaalgos/synthesis.cc,
spot/twaalgos/synthesis.hh: Removing unnecessary functions
and adapt to new names
* tests/python/aiger.py,
tests/python/_mealy.ipynb,
tests/python/mealy.py,
tests/python/synthesis.ipynb: Adjust
* spot/twaalgos/dot.cc (print_dot): Add some detection of Mealy
machines, and some code to render its I/O in a <table>.
* tests/python/synthesis.ipynb: Adjust expected output.
* tests/python/_mealy.ipynb: New file.
* tests/Makefile.am: Add python/_mealy.ipynb.
* NEWS: Mention the new feature.