spot/spot/misc/game.hh
Alexandre Duret-Lutz df326e032b use a bibtex file to collect all references in Doxygen
* doc/tl/tl.bib: Move ...
* doc/spot.bib: ... here, and augment it with all references that
appeared verbatim in Doxygen comments.
* doc/Makefile.am, doc/tl/Makefile.am
doc/tl/tl.tex: Adjust for the move.
* doc/Doxyfile.in: Point to spot.bib.
* spot/gen/automata.hh, spot/gen/formulas.hh, spot/misc/game.hh,
spot/misc/minato.hh spot/taalgos/emptinessta.hh,
spot/taalgos/minimize.hh, spot/taalgos/tgba2ta.hh, spot/tl/formula.hh,
spot/tl/remove_x.hh, spot/tl/simplify.hh, spot/tl/snf.hh,
spot/twaalgos/cobuchi.hh, spot/twaalgos/cycles.hh,
spot/twaalgos/dualize.hh, spot/twaalgos/gtec/gtec.hh,
spot/twaalgos/gv04.hh, spot/twaalgos/ltl2taa.hh,
spot/twaalgos/ltl2tgba_fm.hh, spot/twaalgos/magic.hh,
spot/twaalgos/minimize.hh, spot/twaalgos/parity.hh,
spot/twaalgos/powerset.hh, spot/twaalgos/randomgraph.hh,
spot/twaalgos/se05.hh, spot/twaalgos/simulation.hh,
spot/twaalgos/strength.hh, spot/twaalgos/stutter.hh,
spot/twaalgos/tau03.hh, spot/twaalgos/totgba.hh,
spot/twaalgos/toweak.hh: Use \cite instead of a verbatim bibtex entry.
2019-06-14 21:02:27 +02:00

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// -*- coding: utf-8 -*-
// Copyright (C) 2017-2019 Laboratoire de Recherche et Développement
// de l'Epita (LRDE).
//
// This file is part of Spot, a model checking library.
//
// Spot is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// Spot is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
// License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <algorithm>
#include <memory>
#include <ostream>
#include <unordered_map>
#include <vector>
#include <bddx.h>
#include <spot/twa/twagraph.hh>
#include <spot/twaalgos/parity.hh>
namespace spot
{
class SPOT_API parity_game
{
private:
const const_twa_graph_ptr arena_;
const std::vector<bool> owner_;
public:
/// \a parity_game provides an interface to manipulate a colorized parity
/// automaton as a parity game, including methods to solve the game.
/// The input automaton (arena) should be colorized and have a max-odd parity
/// acceptance condition.
///
/// \param arena the underlying parity automaton
/// \param owner a vector of Booleans indicating the owner of each state:
/// true stands for Player 1, false stands for Player 0.
parity_game(const twa_graph_ptr& arena, const std::vector<bool>& owner);
unsigned num_states() const
{
return arena_->num_states();
}
unsigned get_init_state_number() const
{
return arena_->get_init_state_number();
}
internal::state_out<const twa_graph::graph_t>
out(unsigned src) const
{
return arena_->out(src);
}
internal::state_out<const twa_graph::graph_t>
out(unsigned src)
{
return arena_->out(src);
}
bool owner(unsigned src) const
{
return owner_[src];
}
unsigned max_parity() const
{
unsigned max_parity = 0;
for (const auto& e: arena_->edges())
max_parity = std::max(max_parity, e.acc.max_set());
SPOT_ASSERT(max_parity);
return max_parity - 1;
}
/// Print the parity game in PGSolver's format.
void print(std::ostream& os);
typedef std::unordered_set<unsigned> region_t;
// Map state number to index of the transition to take.
typedef std::unordered_map<unsigned, unsigned> strategy_t;
/// Compute the winning strategy and winning region of this game for player
/// 1 using Zielonka's recursive algorithm. \cite zielonka.98.tcs
void solve(region_t (&w)[2], strategy_t (&s)[2]) const;
private:
typedef twa_graph::graph_t::edge_storage_t edge_t;
// Compute (in place) a set of states from which player can force a visit
// through set, and a strategy to do it.
// if attr_max is true, states that can force a visit through an edge with
// max parity are also counted in.
strategy_t attractor(const region_t& subgame, region_t& set,
unsigned max_parity, int odd,
bool attr_max = false) const;
// Compute the winning strategy and winning region for both players.
void solve_rec(region_t& subgame, unsigned max_parity,
region_t (&w)[2], strategy_t (&s)[2]) const;
};
}