do them using C++17's __has_include instead * configure.ac: Do not check for sys/times.h, valgrind/memcheck.h, and spawn.h. * bin/common_trans.cc, spot/misc/fixpool.hh, spot/misc/mspool.hh, spot/misc/timer.hh: Adjust to use __has_include instead.
167 lines
5 KiB
C++
167 lines
5 KiB
C++
// -*- coding: utf-8 -*-
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// Copyright (C) 2011, 2015-2018, 2020, 2022 Laboratoire de Recherche et
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// Développement de l'Epita (LRDE)
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//
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// This file is part of Spot, a model checking library.
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//
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// Spot is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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//
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// Spot is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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// License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include <spot/misc/common.hh>
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#include <spot/misc/clz.hh>
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#if SPOT_DEBUG && __has_include(<valgrind/memcheck.h>)
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#undef USES_MEMCHECK_H
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#define USES_MEMCHECK_H 1
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#include <valgrind/memcheck.h>
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#endif
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namespace spot
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{
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/// A enum class to define the policy of the fixed_sized_pool.
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/// We propose 2 policies for the pool:
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/// - Safe: ensure (when used with memcheck) that each allocation
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/// is deallocated one at a time
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/// - Unsafe: rely on the fact that deallocating the pool also release
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/// all elements it contains. This case is usefull in a multithreaded
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/// environnement with multiple fixed_sized_pool allocating the same
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/// ressource. In this case it's hard to detect wich pool has allocated
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/// some ressource.
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enum class pool_type { Safe , Unsafe };
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/// A fixed-size memory pool implementation.
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template<pool_type Kind>
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class SPOT_API fixed_size_pool
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{
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public:
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/// Create a pool allocating objects of \a size bytes.
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fixed_size_pool(size_t size)
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: size_(
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[](size_t size)
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{
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// to properly store chunks and freelist, we need size to be at
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// least the size of a block_
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if (size < sizeof(block_))
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size = sizeof(block_);
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// powers of 2 are a good alignment
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if (!(size & (size-1)))
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return size;
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// small numbers are best aligned to the next power of 2
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else if (size < alignof(std::max_align_t))
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return size_t{1} << (CHAR_BIT*sizeof(size_t) - clz(size));
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else
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{
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size_t mask = alignof(std::max_align_t)-1;
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return (size + mask) & ~mask;
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}
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}(size)),
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freelist_(nullptr),
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chunklist_(nullptr)
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{
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new_chunk_();
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}
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/// Free any memory allocated by this pool.
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~fixed_size_pool()
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{
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while (chunklist_)
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{
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chunk_* prev = chunklist_->prev;
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::operator delete(chunklist_);
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chunklist_ = prev;
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}
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}
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/// Allocate \a size bytes of memory.
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void*
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allocate()
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{
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block_* f = freelist_;
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// If we have free blocks available, return the first one.
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if (f)
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{
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#ifdef USES_MEMCHECK_H
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if (Kind == pool_type::Safe)
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{
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VALGRIND_MALLOCLIKE_BLOCK(f, size_, 0, false);
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// field f->next is initialized: prevents valgrind from
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// complaining about jumps depending on uninitialized memory
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VALGRIND_MAKE_MEM_DEFINED(f, sizeof(block_*));
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}
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#endif
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freelist_ = f->next;
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return f;
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}
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// Else, create a block out of the last chunk of allocated
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// memory.
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// If all the last chunk has been used, allocate one more.
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if (free_start_ + size_ > free_end_)
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new_chunk_();
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void* res = free_start_;
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free_start_ += size_;
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#ifdef USES_MEMCHECK_H
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if (Kind == pool_type::Safe)
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{
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VALGRIND_MALLOCLIKE_BLOCK(res, size_, 0, false);
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}
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#endif
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return res;
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}
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/// \brief Recycle \a size bytes of memory.
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///
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/// Despite the name, the memory is not really deallocated in the
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/// "delete" sense: it is still owned by the pool and will be
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/// reused by allocate as soon as possible. The memory is only
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/// freed when the pool is destroyed.
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void
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deallocate(void* ptr)
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{
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SPOT_ASSERT(ptr);
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block_* b = reinterpret_cast<block_*>(ptr);
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b->next = freelist_;
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freelist_ = b;
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#ifdef USES_MEMCHECK_H
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if (Kind == pool_type::Safe)
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{
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VALGRIND_FREELIKE_BLOCK(ptr, 0);
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}
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#endif
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}
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private:
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void new_chunk_()
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{
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const size_t requested = (size_ > 128 ? size_ : 128) * 8192 - 64;
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chunk_* c = reinterpret_cast<chunk_*>(::operator new(requested));
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c->prev = chunklist_;
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chunklist_ = c;
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free_start_ = c->data_ + size_;
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free_end_ = c->data_ + requested;
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}
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const size_t size_;
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struct block_ { block_* next; }* freelist_;
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char* free_start_;
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char* free_end_;
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// chunk = several agglomerated blocks
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union chunk_ { chunk_* prev; char data_[1]; }* chunklist_;
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};
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}
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