* spot/twacube/cube.cc, spot/twacube/cube.hh, spot/twacube/twacube.cc, spot/twacube/twacube.hh: Here.
124 lines
4.2 KiB
C++
124 lines
4.2 KiB
C++
// -*- coding: utf-8 -*-
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// Copyright (C) 2015, 2016, 2018 Laboratoire de Recherche et Developpement de
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// l'Epita (LRDE).
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//
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// This file is part of Spot, a model checking library.
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//
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// Spot is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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//
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// Spot is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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// License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include <spot/misc/common.hh>
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#include <vector>
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#include <string>
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#include <climits>
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#include <sstream>
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namespace spot
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{
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/// \brief A cube is only a set of bits in memory.
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///
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/// This set can be seen as two bitsets
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/// - true_var : a bitset representing variables that
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/// are set to true
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/// - false_var : a bitset representing variables that
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/// are set to false
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///
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/// In the two vectors a bit set to 1 represent a variable set to
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/// true (resp. false) for the true_var (resp. false_var)
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///
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/// Warning : a variable cannot be set in both bitset at the
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/// same time (consistency! cannot be true and false)
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///
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/// The cube for (a & !b) will be repensented by :
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/// - true_var = 1 0
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/// - false_var = 0 1
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///
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/// To represent free variables such as in (a & !b) | (a & b)
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/// (wich is equivalent to (a) with b free)
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/// - true_var : 1 0
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/// - false_var : 0 0
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/// This exemple shows that the representation of free variables
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/// is done by unsetting variable in both vector
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///
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/// To be memory efficient, these two bitsets are contigous in memory
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/// i.e. if we want to represent 35 variables, a cube will be
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/// represented by 4 unsigned int contiguous in memory. The 35
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/// first bits represent truth values. The 29 bits following are
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/// useless. Then, the 35 bits represents false value and the
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/// rest is useless.
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///
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/// Note that useless bits are only to perform some action efficiently,
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/// i.e. only by ignoring them. The manipulation of cubes must be done
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/// using the cubeset class
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using cube = unsigned*;
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class SPOT_API cubeset final
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{
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// \brief The total number of variables stored
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size_t size_;
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/// \brief The number of unsigned needed by the cube (for each part)
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size_t uint_size_;
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/// \brief The number of bits for an unsigned int
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size_t nb_bits_;
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public:
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// Some default/deleted constructor/destructors
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cubeset() = delete;
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~cubeset() = default;
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/// \brief Build the cubeset manager for \a aps variables
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cubeset(int aps);
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/// \brief Allocate a new cube
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cube alloc() const;
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/// \brief Set the variable at position \a x to true.
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void set_true_var(cube c, unsigned int x) const;
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/// \brief Set the variable at position \a x to false.
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void set_false_var(cube c, unsigned int x) const;
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/// \brief Check if the variable at position \a x is true.
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bool is_true_var(cube c, unsigned int x) const;
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/// \brief Check if the variable at position \a x is false.
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bool is_false_var(cube c, unsigned int x) const;
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/// \brief return true if two cube intersect, i.e synchronisables.
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bool intersect(const cube lhs, const cube rhs) const;
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/// \brief return a cube resulting from the intersection of the two cubes
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cube intersection(const cube lhs, const cube rhs) const;
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/// \brief Check wether \a lhs is valid, is there is not variable
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/// that is true and false at the same time.
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bool is_valid(const cube lhs) const;
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/// \brief Return the size of each cube.
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size_t size() const;
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/// \brief Release a cube.
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void release(cube lhs) const;
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/// \brief Raw display cube
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void display(const cube c) const;
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/// \brief Return the cube binded with atomic proposition names
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std::string dump(cube c, const std::vector<std::string>& aps) const;
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};
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}
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