* NEWS: Mention those change. * spot/twaalgos/game.hh (print_pg): New function. (pg_print): Mark as deprecated. * spot/twaalgos/game.cc (pg_print): Redirect to print_pg(). (print_pg): Update to output state names. * python/spot/__init__.py: Teach to_str() about print_pg(). * bin/ltlsynt.cc: Adjust to call print_pg(). * tests/python/games.ipynb: Add an example. * tests/core/ltlsynt.test: Adjust to remove the "INIT" note.
218 lines
6.9 KiB
C++
218 lines
6.9 KiB
C++
// -*- coding: utf-8 -*-
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// Copyright (C) 2017-2022 Laboratoire de Recherche et Développement
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// de l'Epita (LRDE).
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//
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// This file is part of Spot, a model checking library.
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//
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// Spot is free software; you can redistribute it and/or modify it
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// under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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//
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// Spot is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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// License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include <algorithm>
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#include <memory>
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#include <ostream>
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#include <unordered_map>
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#include <vector>
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#include <optional>
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#include <bddx.h>
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#include <spot/misc/optionmap.hh>
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#include <spot/twa/twagraph.hh>
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#include <spot/twaalgos/parity.hh>
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namespace spot
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{
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/// \addtogroup games Functions related to game solving
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/// \ingroup twa_algorithms
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/// \ingroup games
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/// \brief Transform an automaton into a parity game by propagating
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/// players
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///
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/// This propagate state players, assuming the initial state belong
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/// to \a first_player, and alternating players on each transitions.
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/// If an odd cycle is detected, a runtime_exception is raised.
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///
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/// If \a complete0 is set, ensure that states of player 0 are
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/// complete.
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SPOT_API
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void alternate_players(spot::twa_graph_ptr& arena,
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bool first_player = false,
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bool complete0 = true);
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// false -> env, true -> player
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typedef std::vector<bool> region_t;
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// state idx -> global edge number
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typedef std::vector<unsigned> strategy_t;
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/// \ingroup games
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/// \brief solve a parity-game
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///
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/// The arena is a deterministic max odd parity automaton with a
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/// "state-player" property.
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///
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/// Player 1 tries to satisfy the acceptance condition, while player
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/// 0 tries to prevent that.
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///
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/// This computes the winning strategy and winning region using
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/// Zielonka's recursive algorithm. \cite zielonka.98.tcs
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///
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/// Also includes some inspiration from Oink.
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/// \cite vandijk.18.tacas
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///
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/// Returns the player winning in the initial state, and sets
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/// the state-winner and strategy named properties.
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SPOT_API
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bool solve_parity_game(const twa_graph_ptr& arena);
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/// \ingroup games
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/// \brief Solve a safety game.
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///
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/// The arena should be represented by an automaton with true
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/// acceptance.
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///
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/// Player 1 tries to satisfy the acceptance condition, while player
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/// 0 tries to prevent that. The only way for player 0 to win is
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/// to find a way to move the play toward a state without successor.
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/// If there no state without successors, then the game is necessarily
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/// winning for player 1.
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///
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/// Returns the player winning in the initial state, and sets
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/// the state-winner and strategy named properties.
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SPOT_API
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bool solve_safety_game(const twa_graph_ptr& game);
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/// \ingroup games
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/// \brief Generic interface for game solving
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///
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/// Dispatch to solve_safety_game() if the acceptance condition is
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/// t, or to solve_parity_game() if it is a parity acceptance. Note that
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/// parity acceptance include Büchi, co-Büchi, Rabin 1, and Streett 1.
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///
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/// Currently unable to solve game with other acceptance conditions
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/// that are not parity.
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///
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/// Return the winning player for the initial state, and sets
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/// the state-winner and strategy named properties.
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SPOT_API bool
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solve_game(const twa_graph_ptr& arena);
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/// \ingroup games
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/// \brief Print a parity game using PG-solver syntax
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///
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/// The input automaton should have parity acceptance and should
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/// define state owner. Since the PG solver format want player 1 to
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/// solve a max odd condition, the acceptance condition will be
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/// adapted to max odd if necessary.
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///
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/// The output will list the initial state as first state (because
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/// that is the convention of our parser), and list only reachable
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/// states.
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///
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/// If states are named, the names will be output as well.
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/// @{
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SPOT_API
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std::ostream& print_pg(std::ostream& os, const const_twa_graph_ptr& arena);
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SPOT_DEPRECATED("use print_pg() instead")
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SPOT_API
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void pg_print(std::ostream& os, const const_twa_graph_ptr& arena);
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/// @}
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/// \ingroup games
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/// \brief Highlight the edges of a strategy on an automaton.
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///
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/// Pass a negative color to not display the corresponding strategy.
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SPOT_API
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twa_graph_ptr highlight_strategy(twa_graph_ptr& arena,
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int player0_color = 5,
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int player1_color = 4);
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/// \ingroup games
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/// \brief Set the owner for all the states.
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/// @{
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SPOT_API
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void set_state_players(twa_graph_ptr arena, const region_t& owners);
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SPOT_API
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void set_state_players(twa_graph_ptr arena, region_t&& owners);
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/// @}
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/// \ingroup games
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/// \brief Set the owner of a state.
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SPOT_API
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void set_state_player(twa_graph_ptr arena, unsigned state, bool owner);
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/// \ingroup games
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/// \brief Get the owner of a state.
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SPOT_API
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bool get_state_player(const_twa_graph_ptr arena, unsigned state);
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/// \ingroup games
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/// \brief Get the owner of all states
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SPOT_API
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const region_t& get_state_players(const_twa_graph_ptr arena);
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/// \ingroup games
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/// \brief Get or set the strategy
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/// @{
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SPOT_API
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const strategy_t& get_strategy(const_twa_graph_ptr arena);
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SPOT_API
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void set_strategy(twa_graph_ptr arena, const strategy_t& strat);
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SPOT_API
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void set_strategy(twa_graph_ptr arena, strategy_t&& strat);
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/// @}
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/// \ingroup games
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/// \brief Set all synthesis outputs as a conjunction
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SPOT_API
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void set_synthesis_outputs(const twa_graph_ptr& arena, const bdd& outs);
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/// \ingroup games
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/// \brief Get all synthesis outputs as a conjunction
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SPOT_API
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bdd get_synthesis_outputs(const const_twa_graph_ptr& arena);
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/// \brief Get the vector with the names of the output propositions
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SPOT_API
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std::vector<std::string>
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get_synthesis_output_aps(const const_twa_graph_ptr& arena);
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/// \ingroup games
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/// \brief Set the winner for all the states.
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/// @{
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SPOT_API
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void set_state_winners(twa_graph_ptr arena, const region_t& winners);
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SPOT_API
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void set_state_winners(twa_graph_ptr arena, region_t&& winners);
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/// @}
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/// \ingroup games
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/// \brief Set the winner of a state.
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SPOT_API
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void set_state_winner(twa_graph_ptr arena, unsigned state, bool winner);
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/// \ingroup games
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/// \brief Get the winner of a state.
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SPOT_API
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bool get_state_winner(const_twa_graph_ptr arena, unsigned state);
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/// \ingroup games
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/// \brief Get the winner of all states
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SPOT_API
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const region_t& get_state_winners(const_twa_graph_ptr arena);
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}
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