spot/spot/misc/game.hh
Maximilien Colange bd75ab5b39 ltlsynt: rework synthesis algorithms
ltlsynt now offers two algorithms: one where splitting occurs before
determinization (the historical one) and one where determinization
occurs before splitting.

* bin/ltlsynt.cc: here
* tests/core/ltlsynt.test: test it and refactor test file
* NEWS: document it
* spot/misc/game.hh, spot/misc/game.cc: remove Calude's algorithm
2018-07-27 14:22:11 +02:00

127 lines
3.7 KiB
C++

// -*- coding: utf-8 -*-
// Copyright (C) 2017-2018 Laboratoire de Recherche et Développement
// de l'Epita (LRDE).
//
// This file is part of Spot, a model checking library.
//
// Spot is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// Spot is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
// License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <algorithm>
#include <memory>
#include <ostream>
#include <unordered_map>
#include <vector>
#include <bddx.h>
#include <spot/twa/twagraph.hh>
#include <spot/twaalgos/parity.hh>
namespace spot
{
class SPOT_API parity_game
{
private:
const const_twa_graph_ptr arena_;
const std::vector<bool> owner_;
public:
/// \a parity_game provides an interface to manipulate a colorized parity
/// automaton as a parity game, including methods to solve the game.
/// The input automaton (arena) should be colorized and have a max-odd parity
/// acceptance condition.
///
/// \param arena the underlying parity automaton
/// \param owner a vector of Booleans indicating the owner of each state:
/// true stands for Player 1, false stands for Player 0.
parity_game(const twa_graph_ptr& arena, const std::vector<bool>& owner);
unsigned num_states() const
{
return arena_->num_states();
}
unsigned get_init_state_number() const
{
return arena_->get_init_state_number();
}
internal::state_out<const twa_graph::graph_t>
out(unsigned src) const
{
return arena_->out(src);
}
internal::state_out<const twa_graph::graph_t>
out(unsigned src)
{
return arena_->out(src);
}
bool owner(unsigned src) const
{
return owner_[src];
}
unsigned max_parity() const
{
unsigned max_parity = 0;
for (const auto& e: arena_->edges())
max_parity = std::max(max_parity, e.acc.max_set());
SPOT_ASSERT(max_parity);
return max_parity - 1;
}
/// Print the parity game in PGSolver's format.
void print(std::ostream& os);
typedef std::unordered_set<unsigned> region_t;
// Map state number to index of the transition to take.
typedef std::unordered_map<unsigned, unsigned> strategy_t;
/// Compute the winning strategy and winning region of this game for player
/// 1 using Zielonka's recursive algorithm.
/** \verbatim
@article{ zielonka.98.tcs
title = "Infinite games on finitely coloured graphs with applications to
automata on infinite trees",
journal = "Theoretical Computer Science",
volume = "200",
number = "1",
pages = "135 - 183",
year = "1998",
author = "Wieslaw Zielonka",
}
\endverbatim */
void solve(region_t (&w)[2], strategy_t (&s)[2]) const;
private:
typedef twa_graph::graph_t::edge_storage_t edge_t;
// Compute (in place) a set of states from which player can force a visit
// through set, and a strategy to do it.
// if attr_max is true, states that can force a visit through an edge with
// max parity are also counted in.
strategy_t attractor(const region_t& subgame, region_t& set,
unsigned max_parity, int odd,
bool attr_max = false) const;
// Compute the winning strategy and winning region for both players.
void solve_rec(region_t& subgame, unsigned max_parity,
region_t (&w)[2], strategy_t (&s)[2]) const;
};
}