spot/tests/python/synthesis.py
Alexandre Duret-Lutz bdd20bd1a1 rename game_info to synthesis_info; move it with the synthesis code
* spot/twaalgos/game.cc, spot/twaalgos/game.hh (game_info): Move...
* spot/twaalgos/synthesis.cc,
spot/twaalgos/synthesis.hh (synthesis_info): ... here, because this
structure contains only synthesis stuff.  Also rename "solver" to
"algo" to match the ltlsynt option.
(solve_game): Move the two argument version of this function here,
since that's the only game-related generic function that use
synthesis_info.
* bin/ltlsynt.cc, tests/core/ltlsynt.test, tests/python/games.ipynb,
tests/python/synthesis.py, NEWS: Adjust all uses and mentions.
2021-10-07 09:06:15 +02:00

49 lines
1.5 KiB
Python

# -*- mode: python; coding: utf-8 -*-
# Copyright (C) 2021 Laboratoire de Recherche et Développement
# de l'Epita
#
# This file is part of Spot, a model checking library.
#
# Spot is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# Spot is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
# License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import spot
# A shared variable caused the 2nd call to create_game to give an incorrect
# result.
for i in range(0, 2):
gi = spot.synthesis_info()
gi.s = spot.synthesis_info.algo_LAR
game = spot.create_game("(Ga) <-> (Fb)", ["b"], gi)
assert not spot.solve_game(game)
# A game can have only inputs
game = spot.create_game("GFa", [])
assert(game.to_str() == """HOA: v1
States: 3
Start: 0
AP: 1 "a"
acc-name: parity max odd 6
Acceptance: 6 Inf(5) | (Fin(4) & (Inf(3) | (Fin(2) & (Inf(1) | Fin(0)))))
properties: trans-labels explicit-labels state-acc colored complete
properties: deterministic
spot-state-player: 0 1 1
--BODY--
State: 0 {1}
[!0] 1
[0] 2
State: 1 {4}
[t] 0
State: 2 {5}
[t] 0
--END--""")