ltlsynt: don't solve games when we want to display them
* bin/ltlsynt.cc: here
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@ -395,6 +395,8 @@ namespace
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&& "Env needs first turn");
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&& "Env needs first turn");
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}
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}
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print_game(arena);
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print_game(arena);
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if (want_game)
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continue;
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if (!spot::solve_game(arena, *gi))
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if (!spot::solve_game(arena, *gi))
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{
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{
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std::cout << "UNREALIZABLE" << std::endl;
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std::cout << "UNREALIZABLE" << std::endl;
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