Propagate colors in split_2step
Reduce the amount of uncolored transitions after split_2step by trying to color the env transitions. This is currently only supported for parity like acceptance conditions. * spot/twaalgos/game.cc: Determinizatio of "colored" game can created trivial self-loops. Fix them * spot/twaalgos/synthesis.cc: Here * tests/core/ltlsynt.test, tests/python/_synthesis.ipynb, tests/python/games.ipynb, tests/python/synthesis.ipynb, tests/python/synthesis.py: New and adjusted tests
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@ -37,16 +37,16 @@ Start: 0
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AP: 1 "a"
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acc-name: Streett 1
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Acceptance: 2 Fin(0) | Inf(1)
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properties: trans-labels explicit-labels state-acc colored complete
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properties: trans-labels explicit-labels trans-acc colored complete
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properties: deterministic
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spot-state-player: 0 1 1
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controllable-AP:
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--BODY--
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State: 0 {0}
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[!0] 1
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[0] 2
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State: 1 {0}
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[t] 0
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State: 2 {1}
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[t] 0
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State: 0
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[!0] 1 {0}
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[0] 2 {1}
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State: 1
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[t] 0 {0}
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State: 2
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[t] 0 {1}
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--END--""")
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