* spot/twaalgos/game.cc, spot/twaalgos/game.hh (game_info): Move...
* spot/twaalgos/synthesis.cc,
spot/twaalgos/synthesis.hh (synthesis_info): ... here, because this
structure contains only synthesis stuff. Also rename "solver" to
"algo" to match the ltlsynt option.
(solve_game): Move the two argument version of this function here,
since that's the only game-related generic function that use
synthesis_info.
* bin/ltlsynt.cc, tests/core/ltlsynt.test, tests/python/games.ipynb,
tests/python/synthesis.py, NEWS: Adjust all uses and mentions.
* bin/ltlsynt.cc: Implement the new option, and make it default
to bisimulation with output assignment (a.k.a. bwoa).
* NEWS, bin/spot-x.cc, doc/org/ltlsynt.org: Update the documentation.
* spot/twaalgos/game.hh: Make bwoa the default.
* tests/core/ltlsynt.test: Add and adjust test cases.
* tests/python/games.ipynb: Adjust.
* bin/ltlsynt.cc: Implement the option, and enable it by default.
* doc/org/ltlsynt.org, doc/org/ltlsynt.tex, bin/spot-x.cc, NEWS:
Document it.
* tests/core/ltlsynt.test: Adjust test cases.
This addresses a few points from #479.
* doc/org/ltlsynt.tex: New file.
* doc/Makefile.am: Add it.
* doc/org/ltlsynt.org: Show the architecture, and mention more
options.
* bin/spot-x.cc: Document ltlsynt's -x options.
* bin/ltlsynt.cc: Fix default value of --aiger, and typo in its
documentation.
Fixes#477.
* bin/common_finput.cc (job_processor::process_string): Fix return
value.
* bin/ltlsynt.cc: Fix handling of syntax errors. While we are here,
make sure game_info is destroyed before Spot's globals.
* tests/core/ltlsynt.test: Add a test case.
Introducing the new game interface
to ltlsynt.
ltlsynt now also uses direct strategy deduction
and formula decomposition.
* bin/ltlsynt.cc: Here
* spot/twaalgos/aiger.cc
, spot/twaalgos/aiger.hh: Use strategy_like
* spot/twaalgos/game.hh: Minor adaption
* spot/twaalgos/mealy_machine.cc: Use new interface
* spot/twaalgos/synthesis.cc
, spot/twaalgos/synthesis.hh: Spezialised split
* tests/core/ltlsynt.test
, tests/python/games.ipynb: Adapting
Introduce a new, uniform way to create and solve
games.
Games can now be created directly from specification
using creat_game, uniformly solved using
solve_game and transformed into a strategy
using create_strategy.
Strategy are mealy machines, which can be minimized.
* bin/ltlsynt.cc: Minor adaption
* spot/twaalgos/game.cc: solve_game, setters and getters
for named properties
* spot/twaalgos/game.hh: Here too
* spot/twaalgos/mealy_machine.cc: Minor adaption
* spot/twaalgos/synthesis.cc: create_game, create_strategy and
minimize_strategy
* spot/twaalgos/synthesis.hh: Here too
* tests/core/ltlsynt.test: Adapting
* tests/python/aiger.py
, tests/python/games.ipynb
, tests/python/mealy.py
, tests/python/parity.py
, tests/python/split.py: Adapting
Aiger circuits noew have their own class.
Monitors can be translated to and obtained
from aiger circuits.
Moreover a step by step evaluation method
is provided.
* spot/twaalgos/aiger.hh,
spot/twaalgos/aiger.cc: Here
* bin/ltlsynt.cc: Adopt new modes
* tests/core/ltlsynt.test: Adapt tests
* python/spot/impl.i: Add python support
* tests/Makefile.am,
tests/python/aiger.py: New test cases
* spot/twaalgos/synthesis.cc, spot/twaalgos/synthesis.hh: New files
regrouping the functionnalities split and apply_strategy for synthesis
* python/spot/impl.i, spot/twaalgos/Makefile.am: Add them.
* spot/twaalgos/split.cc, spot/twaalgos/split.hh: No longer contains
the splits necessary for for synthesis, moved to
spot/twaalgos/synthesis.cc, spot/twaalgos/split.hh Split is now faster
and reduces the number of intermediate states, reducing the overall
size of the arena
* spot/misc/game.cc, spot/misc/game.hh: Renaming propagate_players to
alternate_players.
* tests/core/ltlsynt.test, tests/python/split.py: Update tests.
* bin/ltlsynt.cc: Adjust to new split. Swap order of split and
to_parity for lar.
* spot/misc/game.cc, spot/misc/game.hh: More efficient implementation
of Zielonka's algorithm to solve parity games. Now supports SCC
decomposition and efficient handling of certain special cases.
* doc/org/concepts.org: Document "strategy" and "state-winner"
properties.
* bin/ltlsynt.cc, tests/python/paritygame.ipynb: Adjust.
* tests/core/ltlsynt.test: Add more tests.
* spot/twaalgos/aiger.cc, spot/twaalgos/aiger.hh: Reimplement
print_aiger for speed gain, also heuristics to minimize the number
of gates as well as different encoding types have been added.
* bin/ltlsynt.cc: Make the new options for print-aiger available.
* tests/core/ltlsynt.test: Adjust tests.
* python/spot/impl.i: Process game.hh.
* spot/misc/game.cc, spot/misc/game.hh: Make the output of
parity_game_solve() a solved_game object for easier manipulation in
Python.
* bin/ltlsynt.cc: Adjust usage.
* tests/python/paritygame.ipynb: New file.
* tests/Makefile.am, doc/org/tut.org: Add it.
* NEWS: Mention these bindings.
* bin/ltlsynt.cc (complete_env): Replace this function by...
* spot/misc/game.hh, spot/misc/game.cc (propagate_players): ... this
new one, hiding the "state-player" business from ltlsynt. Also do not
create a sink states unless necessary.
* tests/core/ltlsynt.test: Adjust expected number of states.
* spot/parseaut/parseaut.yy, spot/parseaut/scanaut.ll,
spot/twaalgos/hoa.cc: Add input and output support.
* doc/org/hoa.org: Document the HOA extension.
* bin/ltlsynt.cc: Add a --print-game-hoa option to
produce such format.
* tests/core/gamehoa.test: New file to test this.
* tests/Makefile.am: Add it.
* NEWS: Mention this new feature.
This class was a simple wrapper on top of twa_graph_ptr, but it's
easier to simply use a twa_graph_ptr with a "state-player" property
instead, this way we will be able to modify the automata I/O routines
to support games directly.
* spot/misc/game.cc, spot/misc/game.hh: Rewrite the solver and
pg_printer interface.
* bin/ltlsynt.cc: Adjust.
* NEWS: Mention this change.
* doc/org/concepts.org: Mention the state-player property.
* spot/tl/simplify.hh, spot/tl/simplify.cc,
spot/twaalgos/translate.cc: Update the tl_simplification
options after all preferences have been given.
* bin/ltlsynt.cc: Display the size of the translation output.
* tests/core/ltlsynt.test: Add test case.
* bin/ltlsynt.cc: Make sure to_parity_old() receive a deterministic
automaton, for correctness. Also call reduce_parity() afterward,
to match what was done in 2.8.7.
* tests/core/ltlsynt.test: Include lar.old in the comparison of all
results to make sure it give the same result as the other 3
algorithms.
On some architectures (e.g., ARM, or even some -flto setups on Intel)
C++ exceptions to not traverse the C functions. So even if the C++
main() has a try/catch, it will not catch the exception thrown by C++
code called from the argp module (which is compiled in C).
* bin/common_setup.cc, bin/common_setup.hh: Define some macros
and function to factorize exception handling.
* bin/autcross.cc, bin/autfilt.cc, bin/common_aoutput.cc,
bin/common_color.cc, bin/common_finput.cc, bin/common_hoaread.cc,
bin/common_output.cc, bin/common_post.cc, bin/common_trans.cc,
bin/dstar2tgba.cc, bin/genaut.cc, bin/genltl.cc, bin/ltl2tgba.cc,
bin/ltl2tgta.cc, bin/ltlcross.cc, bin/ltldo.cc, bin/ltlfilt.cc,
bin/ltlgrind.cc, bin/ltlsynt.cc, bin/randaut.cc, bin/randltl.cc:
Protect all parse_opt() functions, even those where there is currently
no exception risk.
std::cerr will flush after each operator<< by default, so it's simpler
to use \n instead of std::endl, especially if we can merge \n into the
previous string. Ideally we should prefer \n for std::cout as well,
but there are reasonable cases where we want to call std::endl there,
so it's hard to enforce.
* tests/sanity/style.test: Diagnose occurrences of cerr.*<<.*endl.
* bin/autcross.cc, bin/autfilt.cc, bin/ltlcross.cc, bin/ltlsynt.cc,
spot/tl/formula.cc, spot/twa/bdddict.cc, tests/core/checkpsl.cc,
tests/core/checkta.cc, tests/core/consterm.cc, tests/core/emptchk.cc,
tests/core/equalsf.cc, tests/core/ikwiad.cc, tests/core/kind.cc,
tests/core/length.cc, tests/core/ltlrel.cc, tests/core/parity.cc,
tests/core/randtgba.cc, tests/core/reduc.cc, tests/core/syntimpl.cc,
tests/ltsmin/modelcheck.cc: Fix them.
ltlsynt now offers two algorithms: one where splitting occurs before
determinization (the historical one) and one where determinization
occurs before splitting.
* bin/ltlsynt.cc: here
* tests/core/ltlsynt.test: test it and refactor test file
* NEWS: document it
* spot/misc/game.hh, spot/misc/game.cc: remove Calude's algorithm
* bin/common_setup.cc, bin/common_setup.hh: Define a protected_main()
function that deal with exceptions.
* bin/autcross.cc, bin/autfilt.cc, bin/dstar2tgba.cc, bin/genaut.cc,
bin/genltl.cc, bin/ltl2tgba.cc, bin/ltl2tgta.cc, bin/ltlcross.cc,
bin/ltldo.cc, bin/ltlfilt.cc, bin/ltlgrind.cc, bin/ltlsynt.cc,
bin/randaut.cc, bin/randltl.cc: Use it for all tools.
Improve the way transitions are duplicated when preparing the turn-based
game for synthesis. The resulting arena should now be deterministic on
nodes owned by the environment. Also move the code to another file, so
that it is easier to test (e.g. in Python).
* bin/ltlsynt.cc: move the code
* spot/twaalgos/split.cc, spot/twaalgos/split.hh: move the code and
implement the improvements
* tests/Makefile.am, tests/python/split.py: test it
* tests/core/ltlsynt.test: update existing tests to reflect the changes
Zielonka algorithm has been fixed and optimized.
It also now computes the strategy for both players.
* bin/ltlsynt.cc: Update calls to parity_game::solve()
* spot/misc/game.cc, spot/misc/game.hh: Implement the changes
spot::acc_cond::mark_t is implemented as a bit vector using a single
unsigned, and implicit conversions between mark_t and unsigned may be
confusing. We try to use the proper interface.
* bin/autfilt.cc, bin/ltlsynt.cc, spot/kripke/kripke.cc,
spot/misc/game.hh, spot/parseaut/parseaut.yy, spot/priv/accmap.hh,
spot/ta/ta.cc, spot/ta/taexplicit.cc, spot/ta/taproduct.cc,
spot/taalgos/emptinessta.cc, spot/taalgos/tgba2ta.cc, spot/twa/acc.cc,
spot/twa/acc.hh, spot/twa/taatgba.cc, spot/twa/taatgba.hh,
spot/twa/twagraph.hh, spot/twaalgos/alternation.cc,
spot/twaalgos/cleanacc.cc, spot/twaalgos/cobuchi.cc,
spot/twaalgos/complete.cc, spot/twaalgos/couvreurnew.cc,
spot/twaalgos/degen.cc, spot/twaalgos/dot.cc,
spot/twaalgos/dtwasat.cc, spot/twaalgos/dualize.cc,
spot/twaalgos/emptiness.cc, spot/twaalgos/gtec/ce.cc,
spot/twaalgos/gtec/gtec.cc, spot/twaalgos/gtec/sccstack.cc,
spot/twaalgos/gv04.cc, spot/twaalgos/hoa.cc, spot/twaalgos/lbtt.cc,
spot/twaalgos/ltl2tgba_fm.cc, spot/twaalgos/magic.cc,
spot/twaalgos/ndfs_result.hxx, spot/twaalgos/rabin2parity.cc,
spot/twaalgos/randomgraph.cc, spot/twaalgos/remfin.cc,
spot/twaalgos/sbacc.cc, spot/twaalgos/sccfilter.cc,
spot/twaalgos/sccinfo.cc, spot/twaalgos/sccinfo.hh,
spot/twaalgos/se05.cc, spot/twaalgos/sepsets.cc,
spot/twaalgos/simulation.cc, spot/twaalgos/strength.cc,
spot/twaalgos/stripacc.cc, spot/twaalgos/stutter.cc,
spot/twaalgos/sum.cc, spot/twaalgos/tau03.cc,
spot/twaalgos/tau03opt.cc, spot/twaalgos/totgba.cc,
spot/twaalgos/toweak.cc, python/spot/impl.i, tests/core/acc.cc,
tests/core/twagraph.cc: do not confuse mark_t and unsigned
* tests/python/acc_cond.ipynb: warn about possible change of the API
To ease debugging and testing, ltlsynt can output the synthesized
strategy as an automaton, not just an aiger circuit.
Also, its exit code has been changed to something meaningful.
* bin/ltlsynt.cc: Various improvements: options, exit code, code style
* spot/twaalgos/aiger.hh, spot/twaalgos/aiger.cc,
spot/twaalgos/Makefile.am: Move the aiger printer to separate files
* tests/core/ltlsynt.test: Clean up and update test file
* tests/Makefile.am: Add the test file to the test suite
* NEWS: document the new aiger printer
* doc/org/concepts.org: document the named property "synthesis-outputs",
used by print_aiger
This also fixes some empty lines and unsorted options
that appeared in some tools.
* tests/sanity/bin.test: Ensure this is done.
* bin/README: Add a new paragraph about this.
* bin/autcross.cc, bin/ltlcross.cc: Move the
output options in their own section.
* bin/common_color.cc: Assume color options are
in group -15.
* bin/common_finput.cc, bin/common_finput.hh:
Add a headless variant.
* bin/genltl.cc, bin/ltlfilt.cc, bin/ltlgrind.cc,
bin/randaut.cc, bin/randltl.cc: Do not force the
children groups, so that the options are correctly sorted.
* bin/ltlsynt.cc: Add missing groups.
* spot/misc/game.cc, spot/misc/game.hh: Here.
* bin/ltlsynt.cc: Realizability is now done by checking if the winning
strategy contains the initial state.