* bin/ltlsynt.cc: Implement these options.
* bin/common_aoutput.hh, bin/common_aoutput.cc (automaton_format_opt):
Make extern.
* NEWS: Mention the new options.
* doc/org/ltlsynt.org: Use dot output in documentation.
* tests/core/ltlsynt.test: Quick test of the new options.
* NEWS: Mention those change.
* spot/twaalgos/game.hh (print_pg): New function.
(pg_print): Mark as deprecated.
* spot/twaalgos/game.cc (pg_print): Redirect to print_pg().
(print_pg): Update to output state names.
* python/spot/__init__.py: Teach to_str() about print_pg().
* bin/ltlsynt.cc: Adjust to call print_pg().
* tests/python/games.ipynb: Add an example.
* tests/core/ltlsynt.test: Adjust to remove the "INIT" note.
* bin/common_file.cc, bin/common_file.hh (output_file): Add a
force_append option.
* bin/ltlsynt.cc: Implement the --from-pgame option, and
fix suppot for --csv when multiple inputs are processed.
* NEWS: Mention the new option.
* tests/core/syfco.test: Add a test case.
* tests/core/ltlsynt-pgame.test: New file.
* tests/Makefile.am: Add it.
* bin/common_finput.cc, bin/common_finput.hh: Add support for
process_tlsf_file.
* bin/ltlsynt.cc: Implement it.
* tests/core/syfco.test: Adjust test case.
This will later help improve the handling of different input types of
ltlsynt.
* bin/common_finput.hh (job_type): New enum.
(job::type): Use it.
* bin/autcross.cc, bin/autfilt.cc, bin/common_finput.cc,
bin/dstar2tgba.cc, bin/ltl2tgba.cc, bin/ltl2tgta.cc, bin/ltlcross.cc,
bin/ltldo.cc, bin/ltlfilt.cc, bin/ltlgrind.cc, bin/ltlsynt.cc: Adjust
to use the job_type enum instead of a boolean.
* spot/twaalgos/synthesis.cc, spot/twaalgos/synthesis.hh: generalize the
bypass and avoid to construct a strategy when we want realizability.
* bin/ltlsynt.cc: adapt for realizability
* tests/core/ltlsynt.test: update tests
* bin/ltlsynt.cc: Add "acd" to the list of possible paritization
algorithms used by ltlsynt
* spot/twaalgos/synthesis.cc, spot/twaalgos/synthesis.hh: Add
ACD as paritisation algorithm
* tests/core/ltlsynt.test: add tests
Product between mealy machines
with propagation of synthesis outputs
and additional assertions.
Currently it only supports input complete machines
* spot/twaalgos/mealy_machine.cc,
spot/twaalgos/mealy_machine.hh: Here
* bin/ltlsynt.cc: Use
* tests/python/except.py,
tests/python/synthesis.ipynb: Test
"Strategy" was used for mealy machines and game strategies a like.
Introduced the notion of mealy machine in three different flavors:
mealy machine: twa_graph with synthesis-outputs
separated mealy machine: mealy machine and all transitions
have conditions of the form (bdd over inputs)&(bdd over outputs)
split mealy machine: mealy machine that alternates between
env and player states. Needs state-players
* bin/ltlsynt.cc: renaming
* python/spot/impl.i: Add vector for const_twa_graph_ptr
* spot/twaalgos/aiger.cc,
spot/twaalgos/aiger.hh: Adapting functions
* spot/twaalgos/mealy_machine.cc,
spot/twaalgos/mealy_machine.hh: Add test functions and
propagate properties correctly. Adjust for names
* spot/twaalgos/synthesis.cc,
spot/twaalgos/synthesis.hh: Removing unnecessary functions
and adapt to new names
* tests/python/aiger.py,
tests/python/_mealy.ipynb,
tests/python/mealy.py,
tests/python/synthesis.ipynb: Adjust
* spot/twaalgos/synthesis.cc: here
* spot/twaalgos/synthesis.hh: introduce a realizability_code
* bin/ltlsynt.cc, spot/twaalgos/aiger.cc: use this enum
* tests/core/ltlsynt.test: update tests
* spot/twaalgos/game.cc, spot/twaalgos/game.hh (game_info): Move...
* spot/twaalgos/synthesis.cc,
spot/twaalgos/synthesis.hh (synthesis_info): ... here, because this
structure contains only synthesis stuff. Also rename "solver" to
"algo" to match the ltlsynt option.
(solve_game): Move the two argument version of this function here,
since that's the only game-related generic function that use
synthesis_info.
* bin/ltlsynt.cc, tests/core/ltlsynt.test, tests/python/games.ipynb,
tests/python/synthesis.py, NEWS: Adjust all uses and mentions.
* bin/ltlsynt.cc: Implement the new option, and make it default
to bisimulation with output assignment (a.k.a. bwoa).
* NEWS, bin/spot-x.cc, doc/org/ltlsynt.org: Update the documentation.
* spot/twaalgos/game.hh: Make bwoa the default.
* tests/core/ltlsynt.test: Add and adjust test cases.
* tests/python/games.ipynb: Adjust.
* bin/ltlsynt.cc: Implement the option, and enable it by default.
* doc/org/ltlsynt.org, doc/org/ltlsynt.tex, bin/spot-x.cc, NEWS:
Document it.
* tests/core/ltlsynt.test: Adjust test cases.
This addresses a few points from #479.
* doc/org/ltlsynt.tex: New file.
* doc/Makefile.am: Add it.
* doc/org/ltlsynt.org: Show the architecture, and mention more
options.
* bin/spot-x.cc: Document ltlsynt's -x options.
* bin/ltlsynt.cc: Fix default value of --aiger, and typo in its
documentation.
Fixes#477.
* bin/common_finput.cc (job_processor::process_string): Fix return
value.
* bin/ltlsynt.cc: Fix handling of syntax errors. While we are here,
make sure game_info is destroyed before Spot's globals.
* tests/core/ltlsynt.test: Add a test case.
Introducing the new game interface
to ltlsynt.
ltlsynt now also uses direct strategy deduction
and formula decomposition.
* bin/ltlsynt.cc: Here
* spot/twaalgos/aiger.cc
, spot/twaalgos/aiger.hh: Use strategy_like
* spot/twaalgos/game.hh: Minor adaption
* spot/twaalgos/mealy_machine.cc: Use new interface
* spot/twaalgos/synthesis.cc
, spot/twaalgos/synthesis.hh: Spezialised split
* tests/core/ltlsynt.test
, tests/python/games.ipynb: Adapting
Introduce a new, uniform way to create and solve
games.
Games can now be created directly from specification
using creat_game, uniformly solved using
solve_game and transformed into a strategy
using create_strategy.
Strategy are mealy machines, which can be minimized.
* bin/ltlsynt.cc: Minor adaption
* spot/twaalgos/game.cc: solve_game, setters and getters
for named properties
* spot/twaalgos/game.hh: Here too
* spot/twaalgos/mealy_machine.cc: Minor adaption
* spot/twaalgos/synthesis.cc: create_game, create_strategy and
minimize_strategy
* spot/twaalgos/synthesis.hh: Here too
* tests/core/ltlsynt.test: Adapting
* tests/python/aiger.py
, tests/python/games.ipynb
, tests/python/mealy.py
, tests/python/parity.py
, tests/python/split.py: Adapting
Aiger circuits noew have their own class.
Monitors can be translated to and obtained
from aiger circuits.
Moreover a step by step evaluation method
is provided.
* spot/twaalgos/aiger.hh,
spot/twaalgos/aiger.cc: Here
* bin/ltlsynt.cc: Adopt new modes
* tests/core/ltlsynt.test: Adapt tests
* python/spot/impl.i: Add python support
* tests/Makefile.am,
tests/python/aiger.py: New test cases
* spot/twaalgos/synthesis.cc, spot/twaalgos/synthesis.hh: New files
regrouping the functionnalities split and apply_strategy for synthesis
* python/spot/impl.i, spot/twaalgos/Makefile.am: Add them.
* spot/twaalgos/split.cc, spot/twaalgos/split.hh: No longer contains
the splits necessary for for synthesis, moved to
spot/twaalgos/synthesis.cc, spot/twaalgos/split.hh Split is now faster
and reduces the number of intermediate states, reducing the overall
size of the arena
* spot/misc/game.cc, spot/misc/game.hh: Renaming propagate_players to
alternate_players.
* tests/core/ltlsynt.test, tests/python/split.py: Update tests.
* bin/ltlsynt.cc: Adjust to new split. Swap order of split and
to_parity for lar.
* spot/misc/game.cc, spot/misc/game.hh: More efficient implementation
of Zielonka's algorithm to solve parity games. Now supports SCC
decomposition and efficient handling of certain special cases.
* doc/org/concepts.org: Document "strategy" and "state-winner"
properties.
* bin/ltlsynt.cc, tests/python/paritygame.ipynb: Adjust.
* tests/core/ltlsynt.test: Add more tests.
* spot/twaalgos/aiger.cc, spot/twaalgos/aiger.hh: Reimplement
print_aiger for speed gain, also heuristics to minimize the number
of gates as well as different encoding types have been added.
* bin/ltlsynt.cc: Make the new options for print-aiger available.
* tests/core/ltlsynt.test: Adjust tests.
* python/spot/impl.i: Process game.hh.
* spot/misc/game.cc, spot/misc/game.hh: Make the output of
parity_game_solve() a solved_game object for easier manipulation in
Python.
* bin/ltlsynt.cc: Adjust usage.
* tests/python/paritygame.ipynb: New file.
* tests/Makefile.am, doc/org/tut.org: Add it.
* NEWS: Mention these bindings.
* bin/ltlsynt.cc (complete_env): Replace this function by...
* spot/misc/game.hh, spot/misc/game.cc (propagate_players): ... this
new one, hiding the "state-player" business from ltlsynt. Also do not
create a sink states unless necessary.
* tests/core/ltlsynt.test: Adjust expected number of states.